Game Feel: A Game Designer's Guide to Virtual Sensation (Paperback)
暫譯: 遊戲觸感:遊戲設計師的虛擬感官指南 (平裝本)
Steve Swink
- 出版商: CRC
- 出版日期: 2008-10-01
- 售價: $2,490
- 貴賓價: 9.5 折 $2,366
- 語言: 英文
- 頁數: 376
- 裝訂: Paperback
- ISBN: 0123743281
- ISBN-13: 9780123743282
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相關分類:
遊戲設計 Game-design
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相關翻譯:
遊戲感:遊戲操控感和體驗設計指南 (簡中版)
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其他版本:
Game Feel: A Game Designer's Guide to Virtual Sensation (Hardcover)
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商品描述
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.
The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.
The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
*Demystifies this crucial, fundamental, and unexplored aspect of game design with case studies and fully interactive examples
*Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle
*Website includes a fully playable interactive playset with ready-made tools for game designers
商品描述(中文翻譯)
「遊戲感覺」(Game Feel)揭示了「感覺」作為遊戲設計中的一種隱藏語言,這種語言尚未被完全闡明。這種語言可以與音樂的基本元素(如拍號、和弦進行、詩節)相比較——無論是樂器、風格或時期,這些基本元素都會發揮作用。在遊戲設計中,感覺和感官是類似的基本元素。它們創造了與遊戲互動的元感受。
大多數遊戲設計師對於如何創造感覺以及如何影響感覺的理解僅僅是部分的,並且往往被忽視作為一種方法或學習課程,然而,遊戲的感覺對於遊戲的成功至關重要。本書通過整合現有理論,將感覺這一主題帶入光明之中,形成一本連貫的書籍。
本書涵蓋了聲音的角色、輔助指標、隱喻的重要性、人們如何感知事物以及遊戲中感覺的簡史等主題。
相關網站包含一個遊戲工具包,提供現成的工具來設計遊戲中的感覺,並包含六個創造虛擬感官的關鍵組件。還有一個遊戲調色板,設計師可以通過改變變數來體驗該組件的重要性,並感受結果。這個工具包允許讀者體驗書中描述的每一種感覺,然後將其應用到自己的項目中。基本上,這使得創造遊戲感覺不需要編程。最終版本的工具包將具有足夠的靈活性,讓讀者能夠將其作為書中練習的伴侶,逐一完成每個練習以創造所描述的感覺。
*揭示了這一關鍵、基本且未被探索的遊戲設計方面,並提供案例研究和完全互動的範例
*與行業名人進行訪談,並從全新的角度深入檢視許多經典遊戲
*網站包含一個完全可玩且互動的遊戲工具包,提供遊戲設計師的現成工具