The Game Narrative Toolbox
暫譯: 遊戲敘事工具箱

Heussner, Tobias, Finley, Toiya Kristen, Brandes Hepler, Jennifer

  • 出版商: CRC
  • 出版日期: 2023-08-16
  • 售價: $2,670
  • 貴賓價: 9.5$2,537
  • 語言: 英文
  • 頁數: 310
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032438967
  • ISBN-13: 9781032438962
  • 相關分類: 使用者經驗 UX遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

Learn how to create compelling game storylines.

Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.

Thoroughly revised, the Second Edition includes updated content reflecting the industry's latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.

Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

商品描述(中文翻譯)

學習如何創造引人入勝的遊戲故事情節。

四位來自不同遊戲開發類型的經驗豐富的敘事設計師聯手創作了這本全面指南,介紹在電子遊戲產業中作為作家和敘事設計師的工作情況。從概念到最終測試,The Game Narrative Toolbox引導讀者了解敘事設計師在開發團隊中的角色,以及在每個開發階段的要求。作者Tobias Heussner、Toiya Kristen Finley博士、Ann Lemay和Jennifer Brandes Hepler根據真實經驗提供了寶貴的建議,幫助讀者從寫作散文或劇本轉向互動式寫作,創作引人入勝的以玩家為中心的故事和有效的對話樹。

經過徹底修訂的第二版包含了反映行業最新發展的更新內容。除了修訂和更新的章節外,這個新版本還新增了兩個章節,涵蓋了更高級的主題,這些主題適用於從原始章節中學到的課程。

每個章節都附有練習,讓讀者能夠開發自己的文檔、大綱和遊戲對話範本,以便用於申請行業工作或開發獨立項目。

作者簡介

Tobias Heussner is an experienced Game Content/Narrative Designer and Producer, who started developing games in high school. He has worked on more than 25 published titles ranging from AAA PC games to console, handheld console games and Free2Play browser games. His areas of expertise include Game Content Design, Game Narrative Design/Writing, Game System Design and Game Production.

Toiya Kristen Finley, PhD has nearly 30 years of experience as a writer and editor in several media. In games, she has worked as a game designer, narrative designer, game writer, editor, narrative consultant, and diversity consultant (or some combination of the six) on several AAA, indie, social, and mobile games for children and general audiences, including Destiny 2 and visual novels for Ubisoft and the and Chapters apps. With Tobias Heussner, she co-founded the Game Writing Tutorial at GDC Online and served as an instructor. Her books include Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling; Freelance Video Game Writing: The Life & Business of the Digital Mercency for Hire; and Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels.

Jennifer Brandes Hepler got her start in tabletop game development, working for well-known properties such as Shadowrun and Paranoia before detouring to Hollywood to work on CBS Television's The Agency. She was a senior writer and narrative designer at BioWare, on the Dragon Age franchise and Star Wars: The Old Republic and more recently at Pixelberry Studios on Choices: Stories You Play and Storyloom. She is currently the Writing Director at Thought Pennies Entertainment.

Ann Lemay joined the videogame industry in 1997. Over the years she's worked as a game designer, narrative designer, and writer on a wide range of AAA projects. She has worked at many companies, including Ubisoft, BioWare and Microids. Ann is currently a Narrative Director at WB Games Montréal, and leads a team of very talented writers, narrative designers and voice designers on Gotham Knights.

作者簡介(中文翻譯)

Tobias Heussner 是一位經驗豐富的遊戲內容/敘事設計師和製作人,他在高中時期就開始開發遊戲。他參與了超過 25 款已發行的遊戲,涵蓋了 AAA PC 遊戲、主機、掌上遊戲機遊戲以及免費遊玩的瀏覽器遊戲。他的專業領域包括遊戲內容設計、遊戲敘事設計/寫作、遊戲系統設計和遊戲製作。

Toiya Kristen Finley, PhD 擁有近 30 年的寫作和編輯經驗,涉及多種媒體。在遊戲領域,她曾擔任遊戲設計師、敘事設計師、遊戲編劇、編輯、敘事顧問和多樣性顧問(或這六種角色的某種組合),參與了多款 AAA、獨立、社交和針對兒童及一般觀眾的手機遊戲,包括《Destiny 2》及為 Ubisoft 和 Chapters 應用程式創作的視覺小說。她與 Tobias Heussner 共同創立了 GDC Online 的遊戲寫作教程並擔任講師。她的著作包括《行動與社交遊戲的敘事策略:口袋大小的故事講述》、《自由職業的電子遊戲寫作:數位雇傭者的生活與商業》以及《分支故事,解鎖對話:設計與撰寫視覺小說》。

Jennifer Brandes Hepler 在桌上遊戲開發中起步,曾為知名作品如 ShadowrunParanoia 工作,之後轉向好萊塢,參與 CBS 電視台的 The Agency。她曾是 BioWare 的高級編劇和敘事設計師,參與 Dragon Age 系列和 Star Wars: The Old Republic,最近則在 Pixelberry Studios 擔任 Choices: Stories You PlayStoryloom 的工作。她目前是 Thought Pennies Entertainment 的寫作總監。

Ann Lemay 於 1997 年加入電子遊戲產業。多年來,她在各種 AAA 項目中擔任遊戲設計師、敘事設計師和編劇。她曾在多家公司工作,包括 Ubisoft、BioWare 和 Microids。Ann 目前是 WB Games Montréal 的敘事總監,領導一支非常有才華的編劇、敘事設計師和聲音設計師團隊,負責《Gotham Knights》。