Shader Writing in Open Shading Language: With RenderMan(R) Examples
暫譯: Open Shading Language著色器撰寫:附RenderMan(R)範例

Prater, Mitch J.

  • 出版商: CRC
  • 出版日期: 2024-10-03
  • 售價: $2,640
  • 貴賓價: 9.5$2,508
  • 語言: 英文
  • 頁數: 224
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 103242110X
  • ISBN-13: 9781032421100
  • 海外代購書籍(需單獨結帳)

商品描述

An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a production shader writer, or to simply gain a better understanding of shading.

商品描述(中文翻譯)

對於陰影和著色器編寫的介紹,提供了一個堅實的基礎,以便於成為一名生產級著色器編寫者,或僅僅是為了更好地理解陰影。

作者簡介

Mitch Prater's interest in graphics began at age 12 when he set out to build his own "Pong" game based on an article in Popular Electronics magazine. Mitch graduated from hardware to software implementations with Fortran IV programmed on punch cards and a line-printer for output. Through the 1980's and 1990's he progressed through CRT terminals, dedicated graphics hardware, integrated GPU chips, graphics libraries, and finally into rendering systems with dedicated shading languages when in 1988 he began working at Pixar using the Pixar Image Computer and was introduced to the 1.0 alpha version of RenderMan. From there Mitch wrote shaders and created new shading and lighting techniques for use in Pixar's commercials, short films, and all the features from Toy Story to Cars; and then again from ParaNorman to Missing Link at Laika. Throughout a career that now spans nearly 40 years, Mitch Prater continuously developed new shading and lighting techniques, shader code libraries, and production shaders for feature films, animated shorts, and real-time games.

作者簡介(中文翻譯)

米奇·普雷特(Mitch Prater)對圖形的興趣始於12歲,當時他根據《Popular Electronics》雜誌上的一篇文章開始製作自己的「乒乓球」遊戲。米奇從硬體轉向軟體實現,使用穿孔卡片編寫 Fortran IV 程式,並使用線式印表機輸出。在1980年代和1990年代,他經歷了CRT終端、專用圖形硬體、集成GPU晶片、圖形庫,最終進入了使用專用著色語言的渲染系統。1988年,他開始在皮克斯(Pixar)工作,使用皮克斯影像計算機(Pixar Image Computer),並接觸到RenderMan的1.0 alpha版本。從那時起,米奇編寫了著色器,並為皮克斯的廣告、短片以及從《玩具總動員》(Toy Story)到《汽車總動員》(Cars)的所有長片創造了新的著色和照明技術;然後在Laika的《帕拉諾曼》(ParaNorman)到《失落的鏈接》(Missing Link)之間再次創作。在近40年的職業生涯中,米奇·普雷特不斷開發新的著色和照明技術、著色器代碼庫以及用於長片、動畫短片和即時遊戲的製作著色器。

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