Level Design: Processes and Experiences
Totten, Christopher W.
- 出版商: A K Peters
- 出版日期: 2022-02-01
- 售價: $2,270
- 貴賓價: 9.5 折 $2,157
- 語言: 英文
- 頁數: 378
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032276711
- ISBN-13: 9781032276717
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相關分類:
遊戲開發設計
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其他版本:
Level Design: Processes and Experiences(Hardcover)
立即出貨 (庫存 < 3)
相關主題
商品描述
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
Key Features:
- Learn about the processes of experienced developers and level designers in their own words
- Discover best-practices for creating levels for persuasive play and designing collaboratively
- Offers analysis methods for better understanding game worlds and how they function in response to gameplay
- Find your own preferred method of level design by learning the processes of multiple industry veterans
商品描述(中文翻譯)
在這本書中,資深遊戲開發者、學者、記者和其他人分享了他們在關卡設計方面的流程和經驗。每個人都提供了獨特的觀點,代表了與互動和創建遊戲關卡相關的多個步驟 - 體驗關卡、設計關卡、構建關卡和測試關卡。這些多樣化的觀點為讀者提供了一個窺探思考過程的窗口,這些思考過程導致了令人難忘的開放式遊戲世界、令人毛骨悚然的恐怖環境、計算機生成的關卡、引人入勝的音景等各種遊戲空間。這本合集邀請讀者進入專業設計師的思維世界,並提供關於關卡設計和遊戲評論的永恆話題,以激發新手和資深設計師的靈感。
主要特點:
- 以資深開發者和關卡設計師的自述方式了解他們的流程
- 發現創造具有說服力的遊戲關卡和協作設計的最佳實踐
- 提供分析方法,更好地理解遊戲世界以及它們如何根據遊戲玩法運作
- 通過學習多位業界資深人士的流程,找到自己喜歡的關卡設計方法
作者簡介
Christopher Totten is the Game Artist in Residence at American University and the founder of independent developer Pie for Breakfast Studios. He is also the founder of the Smithsonian American Art Museum Indie Arcade and an advocate for bringing games to museums and cultural institutions. Totten is an active writer in the game industry, with articles featured in industry journals, chapters in several academic publications, and two books: Game Character Creation in Blender and Unity (Wiley 2012) and An Architectural Approach to Level Design (CRC, 2014.) He has also spoken at GDC China, Foundations Of Digital Games (FDG), East Coast Game Conference, Digital Games Research Association (DiGRA) conference, and Games For Change. He has displayed his games at MAGFest, The Smithsonian Innovation in Art event, and Baltimore Artscape, and Blank Arcade. He has a Masters Degree in Architecture from The Catholic University of America in Washington, DC.
作者簡介(中文翻譯)
Christopher Totten是美國大學的遊戲藝術家駐校藝術家,也是獨立開發者Pie for Breakfast Studios的創始人。他還是史密森尼美國藝術博物館獨立遊戲館的創始人,並倡導將遊戲引入博物館和文化機構。Totten是遊戲行業的活躍作家,他的文章在行業期刊中發表,並在多本學術出版物中撰寫章節,還出版了兩本書:《在Blender和Unity中創建遊戲角色》(Wiley 2012)和《一種建築方法論的關卡設計》(CRC,2014)。他還在GDC China、Foundations Of Digital Games (FDG)、East Coast Game Conference、Digital Games Research Association (DiGRA) conference和Games For Change等活動上發表演講。他的遊戲曾在MAGFest、史密森尼創新藝術活動、巴爾的摩藝術節和Blank Arcade展出。他在華盛頓特區的美國天主教大學獲得建築碩士學位。