Level Design: Processes and Experiences
暫譯: 關卡設計:流程與經驗

Totten, Christopher W.

商品描述

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

Key Features:

 

 

 

 

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans

商品描述(中文翻譯)

在這本書中,資深的遊戲開發者、學者、記者以及其他專業人士分享了他們在關卡設計方面的過程和經驗。每位作者提供了獨特的視角,代表了與創建遊戲關卡互動的多個步驟——體驗關卡、設計關卡、構建關卡和測試關卡。這些多樣的觀點為讀者提供了一扇窗,讓他們得以窺探那些導致難忘的開放遊戲世界、令人毛骨悚然的恐怖環境、電腦生成的關卡、引人入勝的音效場景以及許多其他類型遊戲空間的思考過程。這本合集邀請讀者進入專業設計師的思維,並提供關於關卡設計和遊戲批評的永恆主題,以啟發新手和資深設計師。

主要特色:

- 了解經驗豐富的開發者和關卡設計師的過程,聽他們親自講述
- 探索創建具說服力的遊戲關卡和協作設計的最佳實踐
- 提供分析方法,以更好地理解遊戲世界及其如何對遊戲玩法作出反應
- 通過學習多位業界資深人士的過程,找到自己偏好的關卡設計方法

作者簡介

Christopher Totten is the Game Artist in Residence at American University and the founder of independent developer Pie for Breakfast Studios. He is also the founder of the Smithsonian American Art Museum Indie Arcade and an advocate for bringing games to museums and cultural institutions. Totten is an active writer in the game industry, with articles featured in industry journals, chapters in several academic publications, and two books: Game Character Creation in Blender and Unity (Wiley 2012) and An Architectural Approach to Level Design (CRC, 2014.) He has also spoken at GDC China, Foundations Of Digital Games (FDG), East Coast Game Conference, Digital Games Research Association (DiGRA) conference, and Games For Change. He has displayed his games at MAGFest, The Smithsonian Innovation in Art event, and Baltimore Artscape, and Blank Arcade. He has a Masters Degree in Architecture from The Catholic University of America in Washington, DC.

作者簡介(中文翻譯)

克里斯多福·托滕(Christopher Totten)是美國大學的遊戲藝術駐校藝術家,也是獨立開發者Pie for Breakfast Studios的創始人。他還是史密森尼美國藝術博物館獨立遊戲遊樂場的創始人,並倡導將遊戲引入博物館和文化機構。托滕在遊戲產業中是一位活躍的作家,曾在行業期刊上發表文章,並在幾本學術出版物中撰寫章節,還出版了兩本書:《在Blender和Unity中創建遊戲角色》(Wiley 2012)和《關於關卡設計的建築方法》(CRC, 2014)。他曾在中國GDC、數位遊戲基礎會議(Foundations Of Digital Games, FDG)、東海岸遊戲大會、數位遊戲研究協會(Digital Games Research Association, DiGRA)會議以及變革遊戲(Games For Change)上發表演講。他的遊戲曾在MAGFest、史密森尼藝術創新活動、巴爾的摩藝術節(Baltimore Artscape)和Blank Arcade展出。他擁有美國天主教大學(The Catholic University of America)建築碩士學位,學校位於華盛頓特區。