After Effects 5 Bible
暫譯: After Effects 5 聖經
J. J. Marshall, Zed Saeed
- 出版商: Hungry Minds
- 出版日期: 2002-05-01
- 售價: $1,920
- 貴賓價: 9.5 折 $1,824
- 語言: 英文
- 頁數: 936
- 裝訂: Paperback
- ISBN: 0764536559
- ISBN-13: 9780764536557
-
相關分類:
After Effects
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商品描述
Version 5.0 was a major upgrade (3D, expressions, parenting, to name a few) and Version 5.5 could hardly be considered a dot release. Truly phenomenal software, this build of After Effects boasts a variety of new features as well as vast enhancements to its user interface. There are numerous new filters for concretizing any visual effects that the mind can envision. Additionally, After Effects 5.5 includes improved 3D-compositing capabilities, greater command over expressions with the Expression Controls effects, as well as native support for OSX, among numerous other improvements.
The After Effects Bible looks into every aspect of the application. Whether you're completely new to motion graphics, or an experienced hand looking for ways to get the most out of the recent upgrade, there is valuable, time-saving information to be found in each chapter. There are step exercises for everything from creating complex keyframe animations to animating cameras in 3D space. Whether it's read from front-to-back or used as a desktop reference, the After Effects Bible belongs in the motion graphic designer's library.
Table of Contents
Foreword.
Preface.
Acknowledgments.
Quick Start: Making a Movie with After Effects.
Part I: Welcome to After Effects 5.
Chapter 1: Working in After Effects: Finding Your Way Around the Interface.
Chapter 2: Importing Media: Bringing Things In.
Chapter 3: Moving Your Artwork.
Chapter 4: Setting Your Preferences.
Part II: Keyframes and Rendering.
Chapter 5: Sharpening Positional Animations.
Chapter 6: Improving Keyframe Animations.
Chapter 7: Working the Render Queue.
Chapter 8: Building Complex Compositions.
Part III: Broadening Animation Skills: Masks, Transparency and Time.
Chapter 9: Making Use of Masks.
Chapter 10: Creating Mattes: Creative Hole-Punching.
Chapter 11: Mixing It Up with Transfer Modes.
Chapter 12: Manipulating Time: Relativity in After Effects.
Part IV: Using Effects: The Big Fun.
Chapter 13: Photoshop in Motion: Color Correction and Selective Blurring.
Chapter 14: Changing Channels and Colors.
Chapter 15: Simulating Natural Physics: Perspective, Light, and Sound.
Chapter 16: Designing with Style.
Chapter 17: Warping and Morphing Matter.
Chapter 18: Particle Playground.
Chapter 19: Keying and Knockouts.
Chapter 20: Vector Painting.
Part V: Aiming Higher: Advanced Techniques.
Chapter 21: Working with Text Within After Effects.
Chapter 22: Working with Text Outside After Effects.
Chapter 23: Putting Math in Motion: Using Motion Math Scripts.
Chapter 24: Adding the Third Dimension to Your Design.
Chapter 25: Adding Expressions to Your Arsenal.
Chapter 26: Improving Your Visuals with Sound.
Chapter 27: Wiggling, Tracking, and Stabilizing.
Part VI: Rendering for All Media.
Chapter 28: Juggling Format Issues.
Chapter 29: Prepping for Editors.
Part VII: Appendixes.
Appendix A: After Effects Resources.
Appendix B: Keyboard Shortcuts for the Mac.
Appendix C: Keyboard Shortcuts for Windows.
Appendix D: What's on the DVD-ROM.
Index.
商品描述(中文翻譯)
《After Effects》已被確立為全球最強大且具成本效益的動態圖形專業解決方案。該應用程式徹底改變了廣播行業。這場革命的證據在1990年代中期顯而易見,當時的廣告活動和電視網絡促銷中展現出令人眼花繚亂的視覺藝術,其質量和數量前所未見。
5.0版本是一個重大升級(3D、表達式、父子關係等),而5.5版本幾乎無法被視為小版本更新。這款真正非凡的軟體版本擁有多種新功能以及對用戶界面的巨大增強。新增了許多過濾器,可以具現化任何想像中的視覺效果。此外,After Effects 5.5還包括改進的3D合成能力、對表達式的更大控制(透過表達式控制效果),以及對OSX的原生支持,還有許多其他改進。
《After Effects聖經》深入探討了該應用程式的每個方面。無論你是完全新手還是尋求充分利用最近升級的經驗豐富者,每一章都有寶貴且節省時間的信息可供參考。從創建複雜的關鍵幀動畫到在3D空間中動畫攝影機,這裡都有步驟練習。無論是從頭到尾閱讀還是作為桌面參考,《After Effects聖經》都是動態圖形設計師圖書館中必備的書籍。
目錄
前言
序言
致謝
快速入門:使用After Effects製作電影
第一部分:歡迎來到After Effects 5
第1章:在After Effects中工作:熟悉界面
第2章:導入媒體:將內容引入
第3章:移動你的藝術作品
第4章:設置你的偏好
第二部分:關鍵幀與渲染
第5章:提升位置動畫的清晰度
第6章:改善關鍵幀動畫
第7章:操作渲染隊列
第8章:構建複雜的合成
第三部分:擴展動畫技能:遮罩、透明度與時間
第9章:利用遮罩
第10章:創建遮罩:創意打孔
第11章:混合轉換模式
第12章:操控時間:After Effects中的相對性
第四部分:使用效果:大樂趣
第13章:動態中的Photoshop:顏色校正與選擇性模糊
第14章:改變通道與顏色
第15章:模擬自然物理:透視、光線與聲音
第16章:風格設計
第17章:扭曲與變形物質
第18章:粒子遊樂場
第19章:鍵控與去背
第20章:向量繪畫
第五部分:追求更高:進階技術
第21章:在After Effects中處理文本
第22章:在After Effects外處理文本
第23章:將數學運用於運動:使用運動數學腳本
第24章:為你的設計添加第三維度
第25章:為