Object-Oriented Programming with ActionScript 2.0 (Paperback) (使用 ActionScript 2.0 的物件導向程式設計 (平裝本))
Jeff Tapper, James Talbot, Robin Haffner
- 出版商: New Riders
- 出版日期: 2004-02-27
- 定價: $1,350
- 售價: 5.0 折 $675
- 語言: 英文
- 頁數: 504
- 裝訂: Paperback
- ISBN: 0735713804
- ISBN-13: 9780735713802
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相關分類:
ActionScript & FLASH、Object-oriented
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相關主題
商品描述
Master the principles of object-oriented programming as it is used with the most recent version of ActionScripting.
This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies. Chapters discuss the importance of the server model; specific methods to interact with different server side technologies, including WebServices, XML files, and even simple text files; and the specific ramifications of working with the Flash Communication Server. Section 3 ties all of the concepts presented in the first two sections together by building a single cohesive application. Step-by-step procedures for conceptualizing and building the application are provided along with detailed coverage of how to debug and optimize the application.
商品描述(中文翻譯)
掌握物件導向程式設計的原則,並將其應用於最新版本的ActionScripting。
本書旨在讓讀者了解物件導向程式設計、ActionScript 2.0以及兩者之間的互動。第一部分介紹ActionScript 2.0以及在AS2中建立類別的細節。其他討論主題包括向類別添加屬性和方法、繼承、介面、物件間通訊、物件導向設計作為一個過程的細節和影響,以及使用和建立元件。第二部分探討應用程式的伺服器端。在新的豐富網際網路應用程式範例中,Flash MX 2004被用作基於網際網路的客戶端-伺服器應用程式的使用者介面,我們經常需要與其他伺服器端技術互動。章節討論了伺服器模型的重要性;與不同伺服器端技術互動的具體方法,包括WebServices、XML檔案,甚至簡單的文字檔案;以及使用Flash Communication Server的具體影響。第三部分通過建立一個統一的應用程式將前兩部分中介紹的概念結合起來。提供了構思和建立應用程式的逐步程序,並詳細介紹了如何進行除錯和優化應用程式的方法。