Maya Character Creation: Modeling and Animation Controls (Paperback)
Chris Maraffi
- 出版商: New Riders
- 出版日期: 2003-09-21
- 定價: $1,750
- 售價: 6.0 折 $1,050
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0735713448
- ISBN-13: 9780735713444
-
相關分類:
3D建模 3D-modeling
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相關主題
商品描述
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
商品描述(中文翻譯)
《Maya角色創建:建模和動畫控制》是一本獨特而深入的書籍,以Maya軟體創建逼真角色的方法為主題。作者Chris Maraffi在這個領域和教學中都有豐富的專業知識,這使得這本書成為必備的學習資料。
當今電腦圖形的趨勢是追求更高的有機逼真感。如今許多票房收入最高的電影,例如《蜘蛛人》、《魔戒》、《侏羅紀公園3》和《星球大戰2》都使用了逼真的3D角色。3D社群中迫切需要教育資料,以展示實現這種有機逼真感的詳細技術。Maya是用於這些尖端電影的主要軟體之一,並且具有建立可信3D角色的工具集。《Maya角色創建:建模和動畫控制》旨在引導讀者進行設計、建模和設置複雜3D角色的過程。每個章節都介紹了相應步驟中使用的概念、技術和Maya工具,並提供了許多實踐練習。書中展示了使用NURBS、多邊形和次分割曲面建模技術來創建角色的皮膚,並詳細介紹了基於骨骼的動畫控制。讀者將學習到當骨骼關節和肌肉移動時,角色的皮膚應該如何變形。書中還廣泛介紹了高級MEL腳本動畫控制。