Building Tablet PC Applications
Philip Su, Rob Jarrett
- 出版商: MicroSoft
- 出版日期: 2002-10-05
- 售價: $2,350
- 貴賓價: 9.5 折 $2,233
- 語言: 英文
- 頁數: 576
- 裝訂: Paperback
- ISBN: 0735617236
- ISBN-13: 9780735617230
已過版
買這商品的人也買了...
-
$980UML for Visual Basic 6.0 Developers: Using Visual Modeler and Rational Rose 98
-
$2,820$2,679 -
$980$774 -
$970Introduction to Algorithms, 2/e
-
$1,840$1,748 -
$920$727 -
$880$695 -
$1,090$1,068 -
$350Tablet PC Quick Reference
-
$1,650$1,568 -
$760$600 -
$590$466 -
$399CCNA ICND Exam Certification Guide (CCNA Self-Study, 640-811, 640-801) (Hardcover)
-
$750$675 -
$560$504 -
$450$356 -
$720$569 -
$550$468 -
$390$304 -
$490$417 -
$400$340 -
$850$723 -
$480$379 -
$750$593 -
$1,900$1,805
相關主題
商品描述
Description:
The authoritative source of Tablet PC programming information for developers and independent software vendors
Many pen-based software platforms have been introduced in the last decade, but only recently has the introduction of faster processors and hardware enabled mainstream introduction of tablet-sized pen-based PCs. This book tackles the challenge of writing compelling Tablet PC software on two fronts. First, it distills decades of usability research into pen-based computing to present an authoritative discussion of the optimal design of pen-based user interfaces. Second, it provides an in-depth exposition of the Tablet PC Ink SDK, complete with tips and tricks on how developers can produce the most powerful and natural “ink-aware” applications.
• Distills decades of usability research into pen-based software to present an authoritative discussion of the optimal design of pen-based user interfaces
• Provides an in-depth exposition of the TabletPC Ink SDK, complete with tips and tricks on how developers can produce the most powerful and natural pen-based, “ink-aware” applications
• Co-written by the lead software developer on the Microsoft TabletPC team
Table of Contents:
Foreword | xi |
Acknowledgments | xv |
Introduction | xvii |
PART I THE TABLET PC AND ITS APPLICATIONS | |
1 Tablet Computing Comes of Age | 3 |
What Makes a Tablet Computer | 4 |
Form Factor | 4 |
Pen Input | 5 |
Stand-Alone and General-Purpose | 5 |
What Isn't a Tablet Computer | 6 |
The Role of Tablet Computers | 7 |
A Brief History of Tablet Computing | 9 |
GRiD GRiDPad | 10 |
GO PenPoint | 11 |
Microsoft Windows for Pen Computing | 12 |
Apple Newton | 13 |
Palm Computing PalmPilot | 15 |
Microsoft Pocket PC | 16 |
In a Little While | 17 |
The Microsoft Tablet PC | 18 |
The Birth of Microsoft Tablet PC | 19 |
Microsoft Tablet PC Hardware Guidelines | 20 |
Microsoft Tablet PC Software | 20 |
Could This Be the One? | 22 |
2 Designing Tablet PC Applications | 25 |
User Research | 25 |
Tablet Usability | 26 |
Application Usability | 27 |
Pen Usability | 31 |
Of Mice and Pen | 32 |
Tablet Displays | 32 |
Digitizer Technology | 33 |
Digitizer Distortion | 37 |
Parallax | 39 |
Still Motion | 41 |
Handedness | 44 |
Thinking in Ink | 46 |
Ink Modeling | 47 |
Ink Interaction | 50 |
Ink Realism | 57 |
PART II THE TABLET PC PLATFORM SDK | |
3 Introduction to the Tablet PC Platform SDK | 65 |
A Sort of Homecoming | 65 |
Finding the Right Operating System for the Job | 68 |
Managed APIs | 69 |
Ink Controls | 70 |
COM Automation APIs | 70 |
Sample Applications | 71 |
Installing the Tablet PC Platform SDK | 72 |
System Requirements | 72 |
Getting the SDK | 73 |
Setting Up Your Environment | 73 |
Anatomy of the Tablet PC Platform SDK | 78 |
Overview of the Managed API | 79 |
All That You Can't Leave Behind | 81 |
Design Goals of the API | 82 |
Managed API Object Survey | 87 |
Ink Data Management API | 90 |
Ink Recognition API | 91 |
Ink Control Comparison with Managed API | 92 |
Welcome to the Great Adventure | 94 |
4 Tablet PC Platform SDK: Tablet Input | 95 |
Sample Applications | 95 |
Capturing Input from the Pen | 96 |
Requirement #1—Mouse Emulation | 96 |
Requirement #2—Digital Ink | 97 |
Requirement #3—Pen-Based Actions | 98 |
Summing Up the Requirements | 98 |
Anatomy of the Tablet PC's Tablet Input Subsystem | 98 |
Tablet Hardware | 100 |
Chock-full of HID-y Goodness | 101 |
The Center of the TIS Universe: Wisptis.exe | 102 |
Winlogon Desktop Support | 108 |
What About Ink? | 109 |
Platform SDK Support for Tablet Input | 109 |
Getting Ink from a Tablet | 109 |
When Ink Is Not Enough | 112 |
InkCollector Events | 121 |
InkOverlay Events | 142 |
Specifying the Tablet Data to Capture—Packet Properties | 142 |
Extending InkOverlay Behaviors | 155 |
Sample Application: TopOfPenErase | 155 |
Sample Application: ModelessSwitch | 160 |
Getting Introspective | 163 |
Tablets Collection | 163 |
Tablet Class | 163 |
Common Properties on InkCollector and InkOverlay | 170 |
Best Practices for InkCollector and InkOverlay | 172 |
5 Tablet PC Platform SDK: Ink Data Management, Part I | 175 |
Ink and Stroke Objects | 176 |
Introduction to the Ink, Stroke, and Strokes Classes | 178 |
Using Strokes Collections | 186 |
Creation, Deletion, and Ownership of Stroke Objects | 193 |
Rendering Digital Ink | 208 |
Renderer Class | 208 |
Adding Style—The DrawingAttributes Class | 225 |
Special Rendering Effects | 240 |
6 Tablet PC Platform SDK: Ink Data Management, Part II | 245 |
Stroke Geometry | 245 |
Computing the Bounding Box of a Stroke | 246 |
Retrieving the Points of a Stroke | 248 |
Computing Intersections of a Stroke | 251 |
Retrieving and Setting the Packet Data of a Stroke | 258 |
Retrieving the Cusps of a Stroke | 260 |
Putting It Together—the StrokeDataViewer Example | 263 |
Transforming Strokes | 276 |
Targeting and Hit-Testing Ink Strokes | 281 |
Different Types of Hit-Testing | 281 |
Hit-Testing Functions | 284 |
Splitting and Trimming Ink | 311 |
Splitting Strokes | 311 |
Clipping/Trimming Strokes | 312 |
Serialization, the Clipboard, and Drag and Drop | 325 |
Serialization | 325 |
Using the Clipboard | 334 |
Implementing Drag and Drop | 341 |
7 Tablet PC Platform SDK: Ink Recognition | 347 |
Recognizer Architecture | 348 |
Text vs. Object Recognition | 348 |
Synchronous vs. Asynchronous Recognition | 349 |
Recognition Results | 350 |
Performing Simple Recognition | 351 |
Recognizing Text | 351 |
Recognizing Application Gestures | 354 |
Using the Recognition Classes | 367 |
Obtaining a Recognizer to Use | 367 |
Initiating a Recognition Session | 368 |
Supplying Strokes to the Recognizer | 371 |
Getting Results I: Easy Synchronous Recognition | 372 |
Getting Results II: Electric Boogaloo (a.k.a. Harder Synchronous Recognition) | 376 |
Getting Results III: The Final Chapter (a.k.a. Asynchronous Recognition) | 384 |
Working with Recognition Results | 391 |
Storing Recognition Results | 412 |
Recognition Properties | 413 |
Improving Recognition Results | 415 |
8 Ink Controls | 421 |
Achtung Baby | 421 |
InkEdit | 422 |
InkEdit Basics | 423 |
Working with Ink | 433 |
Recognizing Ink and Gestures | 435 |
InkEdit Parting Thoughts | 444 |
InkPicture | 446 |
PART III ADVANCED TABLET PC TOPICS | |
9 Updating Existing Applications | 459 |
Even Better than the Real Thing | 459 |
User Benefits of Integration | 460 |
Business Benefits of Integration | 462 |
Technical Considerations | 463 |
Application Design | 463 |
Performance | 469 |
InkPadJunior | 491 |
PART IV APPENDIXES | |
A BuildingTabletApps Library Reference | 501 |
B Tablet PC Hardware Guidelines | 511 |
INDEX | 515 |