OpenGL Superbible: Comprehensive Tutorial and Reference, 7/e (Paperback)
暫譯: OpenGL 超級聖經:全面教程與參考,第7版 (平裝本)
Graham Sellers, Richard S Wright Jr., Nicholas Haemel
- 出版商: Addison Wesley
- 出版日期: 2015-07-21
- 售價: $2,400
- 貴賓價: 9.5 折 $2,280
- 語言: 英文
- 頁數: 880
- 裝訂: Paperback
- ISBN: 0672337479
- ISBN-13: 9780672337475
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相關分類:
OpenGL
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相關翻譯:
OpenGL 超級寶典, 7/e (簡中版)
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商品描述
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.
Coverage includes
- A practical introduction to real-time 3D graphics, including foundational math
- Core techniques for rendering, transformations, and texturing
- Shaders and the OpenGL Shading Language (GLSL) in depth
- Vertex processing, drawing commands, primitives, fragments, and framebuffers
- Compute shaders: harnessing graphics cards for more than graphics
- Pipeline monitoring and control
- Managing, loading, and arbitrating access to data
- Building larger applications and deploying them across platforms
- Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
- Reducing CPU overhead and analyzing GPU behavior
- Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
- Preventing and debugging errors
- New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP
Bonus material and sample code are available at openglsuperbible.com.
商品描述(中文翻譯)
《OpenGL® SuperBible, 第七版》是針對 OpenGL 4.5 的權威程式設計師指南、教程和參考資料,這是全球領先的即時電腦圖形 3D API。對於任何開發者來說,這是最佳的入門書籍,清楚地解釋了 OpenGL 最新的 API、關鍵擴展、著色器以及相關的基本概念。您將找到針對現代 OpenGL 開發(包括桌面和移動平台)的最新實用指導。
作者解釋了 OpenGL 的功能、它如何連接到圖形管線,以及它如何管理龐大的數據集以提供引人入勝的體驗。他們逐步介紹越來越複雜的技術,並通過實例說明關鍵概念。他們在幾個流行平台上介紹 OpenGL,並提供最新的最佳實踐和性能建議。
這一修訂和更新的版本介紹了許多新的 OpenGL 4.5 特性,包括現在成為標準的一些重要 ARB 和 KHR 擴展。它徹底涵蓋了最新的接近零驅動開銷(AZDO)性能特性,並通過新的示例應用程序展示了關鍵增強功能。
內容包括:
- 實時 3D 圖形的實用介紹,包括基礎數學
- 渲染、變換和紋理的核心技術
- 深入探討著色器和 OpenGL 著色語言(GLSL)
- 頂點處理、繪圖命令、圖元、片段和幀緩衝區
- 計算著色器:利用顯示卡進行超越圖形的計算
- 管道監控和控制
- 管理、加載和仲裁數據訪問
- 構建更大的應用程序並在多個平台上部署
- 高級渲染:光線模擬、藝術效果和非寫實效果等
- 減少 CPU 開銷和分析 GPU 行為
- 通過持久映射、無綁定紋理和細粒度同步來提升性能
- 防止和調試錯誤
- 新應用:紋理壓縮、文本繪製、距離場字體渲染、高品質紋理過濾和 OpenMP
附加材料和示例代碼可在 openglsuperbible.com 獲得。