OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9/e (Paperback)
暫譯: OpenGL 程式設計指南:學習 OpenGL 4.5 與 SPIR-V 的官方指南,第 9 版 (平裝本)
John Kessenich, Graham Sellers, Dave Shreiner
- 出版商: Addison Wesley
- 出版日期: 2016-07-08
- 定價: $2,780
- 售價: 9.5 折 $2,641
- 語言: 英文
- 頁數: 976
- 裝訂: Paperback
- ISBN: 0134495497
- ISBN-13: 9780134495491
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相關分類:
OpenGL
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相關翻譯:
OpenGL 編程指南, 9/e (OpenGL Programming Guide:the Official Guide to Learning OpenGl Version 4.5 with SPIR-V, 9/e) (簡中版)
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商品描述
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)
The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.
OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.
This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
New coverage in this edition includes
- Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
- Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
- Demonstrations and examples of key features based on community feedback and suggestions
- Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
商品描述(中文翻譯)
OpenGL® 4.5 完整覆蓋—最新版本(包括 4.5、4.4、SPIR-V 和擴展)
最新版本的全球領先計算機圖形標準 OpenGL 4.5 在應用效率、靈活性和性能方面帶來了顯著的改進。OpenGL 4.5 是一個成熟且穩健的平台,適用於使用 2D 和 3D 物件、彩色影像和著色器來編程高品質的計算機生成影像和互動應用程式。
OpenGL® 程式設計指南,第九版, 提供了關於 OpenGL 4.5、4.4、SPIR-V、OpenGL 擴展和 OpenGL 著色語言的權威且全面的信息。只要您編寫或維護 OpenGL 代碼,它將一直為您服務。
這一版的暢銷「紅書」全面整合了著色器技術與經典的功能導向方法,並包含大量代碼範例,展示現代技術。從基礎開始,其廣泛的內容涵蓋了繪圖、顏色、像素、片段、變換、紋理、幀緩衝區、光影以及高級渲染和非圖形應用的記憶體技術。它還提供了對所有著色器階段的討論,包括對細分、幾何和計算著色器的深入探討。
本版的新內容包括:
- 對 OpenGL 4.5 直接狀態訪問(DSA)的全面覆蓋,這一改進徹底改革了 OpenGL 編程模型以及應用程式如何訪問物件
- 更深入的著色器功能和 GPU 處理的討論及更多範例,反映行業趨勢將功能移至圖形處理器
- 基於社群反饋和建議的關鍵特性示範和範例
- 更新的附錄,涵蓋最新的 OpenGL 函式庫、相關 API、函數、變數、格式以及除錯和性能分析技術