The Object-Oriented Thought Process, 2/e (Paperback)
暫譯: 物件導向思維過程(第二版)
Matt Weisfeld
- 出版商: SAMS
- 出版日期: 2003-12-22
- 售價: $1,710
- 貴賓價: 9.5 折 $1,625
- 語言: 英文
- 頁數: 288
- 裝訂: Paperback
- ISBN: 0672326116
- ISBN-13: 9780672326110
-
相關分類:
Object-oriented
已過版
買這商品的人也買了...
-
$2,660$2,527 -
$980$774 -
$580$452 -
$480$379 -
$880$695 -
$490$387 -
$1,029Operating System Concepts, 6/e (Windows XP Update)
-
$860$679 -
$1,900$1,805 -
$3,420Agile Software Development: Principles, Patterns, and Practices (Hardcover)
-
$590$466 -
$750$638 -
$720$569 -
$560$476 -
$550$468 -
$420$328 -
$720$612 -
$850$723 -
$480$379 -
$750$593 -
$780$616 -
$490$387 -
$780$616 -
$580$458 -
$580$458
商品描述
Descriptions:
The Object-Oriented Thought Process, Second Edition will lay the foundation in object-oriented concepts and then explain how various object technologies are used. Author Matt Weisfeld introduces object-oriented concepts, then covers abstraction, public and private classes, reusing code, and devloping frameworks. Later chapters cover building objects that work with XML, databases, and distributed systems (including EJBs, .NET, Web Services and more).Throughout the book Matt uses UML, the standard language for modeling objects, to provide illustration and examples of each concept.
Table of Contents:
1. Introduction to Object-Oriented Concepts.
2. How to
Think in Terms of Objects.
3. Advanced Object-Oriented
Concepts.
4. The Anatomy of a Class.
5.
Class Design Guidelines.
6. Object-Oriented Modeling.
7. Designing with Objects.
8. Mastering
Inheritance and Composition.
9. Frameworks and Reuse:
Interfaces and Abstract Classes.
10. Building Objects.
11. Patterns.
12. XML.
13. Objects and the
Net.
14. Objects and the Enterprise.
15. Objects and
Databases.
商品描述(中文翻譯)
描述:
物件導向思維過程(第二版) 將奠定物件導向概念的基礎,然後解釋各種物件技術的使用方式。作者 Matt Weisfeld 介紹物件導向概念,接著涵蓋抽象、公有與私有類別、重用程式碼以及開發框架。後面的章節將探討如何建立與 XML、資料庫和分散式系統(包括 EJB、.NET、Web 服務等)協作的物件。在整本書中,Matt 使用 UML,這是建模物件的標準語言,來提供每個概念的插圖和範例。
目錄:
1. 物件導向概念介紹。
2. 如何以物件為思考方式。
3. 進階物件導向概念。
4. 類別的解剖。
5. 類別設計指導原則。
6. 物件導向建模。
7. 以物件進行設計。
8. 精通繼承與組合。
9. 框架與重用:介面與抽象類別。
10. 建立物件。
11. 設計模式。
12. XML。
13. 物件與網路。
14. 物件與企業。
15. 物件與資料庫。