Dungeon Master For Dummies (Paperback)

Bill Slavicsek, Richard Baker

  • 出版商: Hungry Minds
  • 出版日期: 2006-04-24
  • 售價: $1,010
  • 貴賓價: 9.5$960
  • 語言: 英文
  • 頁數: 408
  • 裝訂: Paperback
  • ISBN: 0471783307
  • ISBN-13: 9780471783305
  • 海外代購書籍(需單獨結帳)

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商品描述

Description 

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:

  • Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator
  • Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own
  • Conjure up exciting combat encounters
  • Handle the three types of encounters: challenge, roleplaying, and combat
  • Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure
  • Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot

To get you off to a fast start, Dungeon Master For Dummies includes:

  • A sample dungeon for practice
  • Ten ready-to-use encounters and ten challenging traps
  • A list of simple adventure premises
  • Mapping tips, including common scales, symbols, and conventions, complete with tables

Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:

  • Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more
  • Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher
  • Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector
  • Using miniatures, maps, and other game aids
  • Using 21st century technology, such as a Web site or blog, to enhance your game

The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….

 

Table of contents

Foreword.

Introduction.

Part I: Running a Great Game.

Chapter 1: The Role of the Dungeon Master.

Chapter 2: Preparing for Play.

Chapter 3: Running the Game.

Chapter 4: Narrating the Adventure.

Chapter 5: Dealing with Players.

Chapter 6: Teaching the Game.

Chapter 7: Sample Dungeon: The Rat Lord’s Lair.

Part II: Advanced Dungeon Mastering.

Chapter 8: Running an Ongoing Game.

Chapter 9: Knowing the Players.

Chapter 10: Choosing Your Game Style.

Chapter 11: Creating Excitement at the Game Table.

Chapter 12: Growing Your Game.

Chapter 13: Using Every Available Resource.

Part III: Creating Adventures.

Chapter 14: Tools of the Trade.

Chapter 15: The Dungeon Adventure.

Chapter 16: The Wilderness Adventure.

Chapter 17: The Event-Based Adventure.

Chapter 18: The Randomly Generated Adventure.

Chapter 19: The High-Level Adventure.

Chapter 20: Sample Dungeon: The Necromancer’s Apprentice.

Part IV: Building a Campaign.

Chapter 21: Building a Continuous Story.

Chapter 22: Creating Memorable Villains.

Chapter 23: Bringing the World to Life.

Part V: The Part of Tens.

Chapter 24: Ten Best Classic Adventures.

Chapter 25: Ten Best Dungeon Magazine Adventures.

Chapter 26: Ten Best 3rd Edition Adventures.

Chapter 27: Ten Challenging Traps.

Chapter 28: Ten Ready-to-Use Encounters.

Chapter 29: Ten Things to Avoid When DMing.

Chapter 30: Ten Things to Do All the Time When DMing.

Index.

商品描述(中文翻譯)

描述

無論你之前是否擔任過地下城主(DM),想要精進你的技能,或是準備好勇敢嘗試,這本書都是為你而寫。它提供了運行一場精彩遊戲的基本知識、進階地下城主的資訊、創建冒險的指導方針,以及建立一個活動的技巧。它教你如何:

- 處理所有地下城主的角色:調解者、敘述者、成千上萬的角色(非玩家角色或NPC)、玩家、社交導演和創造者
- 使用已發表的冒險和現有的活動世界,或創建你自己的冒險和活動世界
- 召喚刺激的戰鬥遭遇
- 處理三種類型的遭遇:挑戰、角色扮演和戰鬥
- 創建你自己的冒險:地下城冒險、荒野冒險、事件導向冒險(包括如何使用流程圖和時間線)、隨機生成的冒險,以及高級冒險
- 創造令人難忘的主惡棍,包含九種原型,從挑撥者到狂熱者

為了讓你快速入門,《Dungeon Master For Dummies》包括:

- 一個供練習用的範例地下城
- 十個現成的遭遇和十個具挑戰性的陷阱
- 一份簡單的冒險前提清單
- 地圖繪製技巧,包括常見的比例、符號和慣例,並附有表格

作者比爾·斯拉維克(Bill Slavicsek)和理查德·貝克(Richard Baker)曾撰寫廣受歡迎的《Dungeons and Dragons For Dummies》。比爾自1986年以來一直是遊戲設計師,並領導著Wizards of the Coast的D&D創意團隊。理查德是一位遊戲開發者,也是奇幻暢銷書《Condemnation》的作者。他們提供了以下資訊:

- 使用DM文件夾來保存記錄,如冒險日誌、玩家角色(PC)的角色表、NPC日誌/角色表、寶藏日誌等
- 瞭解玩家風格(角色扮演者和力量遊戲)及常見子群體:砍殺者、戰爭遊戲者、思考者、衝動冒險者、探索者、角色演員和觀察者
- 認識自己的風格:動作電影導演、故事講述者、世界建構者、謎題製作人或連結者
- 使用小型模型、地圖和其他遊戲輔助工具
- 使用21世紀的科技,如網站或部落格,來增強你的遊戲

本書包括一個範例冒險《死靈法師的學徒》,是進入DM世界的完美方式。它包含了你進行精彩冒險所需的一切——除了你的玩家。你還在等什麼?有房間等待探索,有龍等待被擊殺,有少女等待被拯救,有成群的狗頭人戰士等待被消滅,有狼等待被消滅,有寶藏等待被發現,有世界等待被征服……

目錄

前言
介紹
第一部分: