Money For Content and Your Clicks For Free: Turning Web Sites, Blogs, and Podcasts Into Cash
暫譯: 內容變現與免費點擊:將網站、部落格和播客轉化為現金
J. D. Frazer
- 出版商: Wiley
- 出版日期: 2005-11-21
- 售價: $1,140
- 貴賓價: 9.5 折 $1,083
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 047174753X
- ISBN-13: 9780471747536
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商品描述
Description:
Want to make money from your creativity? Here's how
If you're a blogger or podcaster, an artist or musician, or someone who creates any other type of online content and dream of earning income from your creative efforts, you have endless options on the Internet. But to seize them, you must become part businessperson—a creative entrepreneur. If that thought intimidates you, you're not alone.
JD Frazer has been there, and he shares with you everything you must know about syndication, advertising, branding, merchandising, copyright protection, ethical considerations, how to attract consumers, and more. If you want to earn a living from what you create, here's what you need to do:
- Make wise decisions that protect your intellectual property and your interests
- Approach the subject of paying for content without alienating your audience
- Understand the realities of self-syndication
- Weigh the advantages and disadvantages of membership features on your Web site
- Learn how branding and merchandising apply to your art
- Be prepared for fame as well as anonymity, and the hazards of both
- Recognize the ethical balance that exists between creator and consumer
- Explore online resources that assist the creative entrepreneur
Table of Contents:
Preface.
Acknowledgments.
Introduction.
Chapter 1: The Business of Creating Content.
The Good, the Bad, and the Fake.
What to Look Forward to.
What Not to Look Forward to.
When Was the First “Content Provider” Born?
The Ancients Were Sure Into It.
The Middle Ages and Renaissance Aren’t to Be Outdone.
Ideas to Industry.
Syndicates: Businesses in Villains’ Clothing.
Enter the Web.
Chapter 2: The Advertising Game.
The Players.
The Client.
The Advertising Agency.
The Ad Network and the Sales Force.
The Media Channel.
Demographics.
Conducting a Survey.
What a Survey Is Not.
Questions, Answers, and Legerdemain.
I Have the Data. . . Now What?
The Media Kit.
Print Advertising Versus Web Advertising.
Creating Web (Banner) Ads.
Web Advertising Formats.
Static Web Advertising.
Rich Media Web Advertising.
Pop-Anything Advertising.
Interstitial Advertising.
Text Ads.
E-mail Advertising.
Podcast (Audio) Ads.
Serving Ads for Fun and Profit.
Ad Serving: Yours or Theirs?
Ad Serving Jargon:What the Heck Did They Just Ask Me?
Be Prepared to Say No.
Keeping the Client Happy.
Show Me the Money.
When the Ad Agency Becomes the Enemy.
Chapter 3: The Membership Game.
What Are They Really Buying?
Holding Out a Hat Marked “Donations”.
What Should You Give Them?
Intangibles.
Tangibles.
The Sponsorship Drive.
The Question of Price Point.
Accepting Payment (or Keeping Your Hands Open).
Checks and Money Orders.
PayPal.
Credit Cards.
Maintaining Value.
Chapter 4: To Gate or Not to Gate.
Life in a Gated Community.
Gating Off Your Site.
Cash Poor and Intelligence Rich.
Chapter 5: Branding and Merchandising.
You Are Your Brand.
Leveraging Your Brand with Endorsements.
Your Art Promoting Your Art.
Jurassic Park Had it Right.
Traditional Merchandisers.
On-Demand Merchandisers.
Chapter 6: Online Communities and Online Consumers.
Consumer Culture Versus Community.
Communities: Realspace, Online, Distributed.
The Ivory Tower: A Nice Place to Visit, but Living There?
Shared Thoughts, Shared Experiences, Shared Reviews.
So That’s What Mayors (Are Supposed to) Do.
Conduct Unbecoming, or “Everyone Behave!”
Loyal Communities = Happy Customers.
Chapter 7: The Ethics of Creation and Consumption.
Consumption Junction.
Discontent over Content.
Chapter 8: Protecting Your Creation.
The Siblings: Copyright and Trademark.
Copyright, Right?
Trademark, the Less (?) Popular Sibling.
Creative Commons—Ethical Protection.
The Four Online Content Consumers.
Thief.
Naïve.
Policeman.
Citizen.
Chapter 9: Fame and Your Audience.
What Is Fame Anyway?
The Upside of Fame.
The Downside of Fame.
Pride, Praise, and Sycophancy.
How to Handle Criticism.
Chapter 10: Ready, Fire, Aim!
The Content Provider’s Business Checklist.
Establish Content.
Write a Privacy Policy.
Write a Forum Policy for Acceptable Use.
Write Copyright Terms.
Sign Up with an Ad Network.
Crank Up the Marketing.
Collect Demographic Information.
Build a Media Kit.
Contact a Third-Party Ad Sales Force or More Ad Networks.
Part-Time Fun to Full-Time Living.
Final Words.
Appendix A: References and Resources.
Index.
商品描述(中文翻譯)
**描述:**
想要從你的創意中賺錢嗎?這裡有方法
如果你是一位部落客或播客製作人、藝術家或音樂家,或是任何創造其他類型線上內容的人,並且夢想著從你的創作中獲得收入,那麼互聯網上有無限的選擇。但要抓住這些機會,你必須成為一名商人——一位創意企業家。如果這個想法讓你感到畏懼,你並不孤單。
JD Frazer 曾經經歷過這一切,他與你分享了有關聯播、廣告、品牌、商品化、版權保護、倫理考量、如何吸引消費者等你必須知道的所有內容。如果你想從你的創作中謀生,這裡是你需要做的事情:
- 做出明智的決策,以保護你的智慧財產權和你的利益
- 在不疏遠你的觀眾的情況下,探討為內容付費的主題
- 了解自我聯播的現實
- 權衡網站上會員功能的優缺點
- 學習品牌和商品化如何應用於你的藝術
- 為名聲和匿名做好準備,並了解兩者的風險
- 認識創作者與消費者之間存在的倫理平衡
- 探索幫助創意企業家的線上資源
**目錄:**
前言
致謝
介紹
**第1章:創造內容的商業**
好、壞與假
期待什麼
不期待什麼
第一個「內容提供者」是何時誕生的?
古人對此確實很感興趣
中世紀和文藝復興時期也不甘示弱
從想法到產業
聯播:披著惡棍外衣的商業
進入網路
**第2章:廣告遊戲**
參與者
客戶
廣告代理商
廣告網絡和銷售團隊
媒體渠道
人口統計
進行調查
調查不是什麼
問題、答案與詭計
我有數據……那麼怎麼辦?
媒體工具包
印刷廣告與網路廣告
創建網路(橫幅)廣告
網路廣告格式
靜態網路廣告
豐富媒體網路廣告
彈出式廣告
插頁廣告
文字廣告
電子郵件廣告
播客(音頻)廣告
為了樂趣和利潤提供廣告
廣告提供:你的還是他們的?
廣告提供術語:他們剛剛問我什麼?
準備好說不
讓客戶滿意
給我錢
當廣告代理商成為敵人
**第3章:會員遊戲**
他們到底在買什麼?
伸出一頂標有「捐款」的帽子
你應該給他們什麼?
無形的東西
有形的東西
贊助推廣
價格點的問題
接受付款(或保持雙手開放)
支票和匯票
PayPal
信用卡
保持價值
**第4章:要設置門檻還是不要設置門檻**
生活在封閉社區中
封閉你的網站
現金匱乏而智慧豐富
**第5章:品牌與商品化**
你就是你的品牌
利用代言來提升你的品牌
你的藝術推廣你的藝術
《侏羅紀公園》做得對
傳統商品販賣商
按需商品販賣商
**第6章:線上社群與線上消費者**
消費文化與社群
社群:實體空間、線上、分散式
象牙塔:一個不錯的訪問地點,但住在那裡呢?
共享思想、共享經驗、共享評論
所以市長(應該)做的就是這樣
不當行為,或「大家都要守規矩!」
忠誠的社群 = 快樂的顧客
**第7章:創作與消費的倫理**
消費交匯點
對內容的不滿
**第8章:保護你的創作**
兄弟姐妹:版權與商標
版權,對吧?
商標,較不受歡迎的兄弟姐妹
創用CC——倫理保護
四種線上內容消費者
小偷
天真者
警察
公民
**第9章:名聲與你的觀眾**
名聲到底是什麼?
名聲的好處
名聲的壞處
驕傲、讚美與拍馬屁
如何處理批評
**第10章:準備、開火、瞄準!**
內容提供者的商業檢查清單
建立內容
撰寫隱私政策
撰寫可接受使用的論壇政策
撰寫版權條款
與廣告網絡註冊
加強行銷
收集人口統計信息
建立媒體工具包
聯繫第三方廣告銷售團隊或更多廣告網絡
從兼職樂趣到全職生活
最後的話
**附錄A:參考資料與資源**
索引