Content Networking in the Mobile Internet
暫譯: 行動網路中的內容網路技術

Sudhir Dixit, Tao Wu

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Description:

A cutting-edge guide to the next generation Mobile Internet architecture and applications

The last several years have witnessed dramatic changes in the wireless Web interface environment, specifically in the way that content is stored, distributed, and checked for consistency while leveraging location awareness. This phenomenon is driving the need for increased bandwidth at the network and access level.

Content Networking in the Mobile Internet provides an integrated view of both content and wireless technologies, filling the gap between the material taught at the university and the knowledge and expertise needed to succeed in the industry. This title focuses not only on the latest technology that enables speedier content delivery on the mobile Internet, but also on how to integrate the technology to provide workable results-oriented solutions.

Written by industry leaders, the text examines such in-demand topics as:

  • Mobile Internet architecture and protocols (GSM/GPRS/EDGE, IS-95,WCDMA, HSDPA, HTTP, and WAP)
  • Mobile Web—location-based services
  • Content adaptation
  • Digital rights management (DRM) and security
  • Multimedia streaming (QoS, 3GPP Packet Switched Streaming Service)
  • Content caching and multicast (IPDC, MBMS)
  • Wireless Web workload characterization and content synchronization
  • Charging for mobile content

Packed with useful references, this comprehensive guide is a must-read that will appeal to professionals as well as graduate students in the field of wireless and mobile communications.

Table of Contents:

1. CONTENT NETWORKING IN THE MOBILE INTERNET.

1.1 Introduction.

1.2 Content Networking in the Mobile Internet.

1.3 Book Overview.

1.4 Concluding Remarks.

2. MOBILE INTERNET ARCHITECTURE OVERVIEW.

2.1. Introduction.

2.2. Standardization Framework.

2.3. System Architecture and Core Network.

2.4. WCDMA Radio Access Network.

2.5. GSM/GPRS/EDGE.

2.6. IS-95 Radio Access.

2.7. GSM/EDGE and WCDMA Operator performance.

2.8. GSM/EDGE and WCDMA End User Performance.

References.

3. PROTOCOLS FOR THE WEB AND THE MOBILE INTERNET.

3.1. Introduction.

3.2. History of the World Wide Web.

3.3. The Web Today.

3.4. The future Web.

3.5. HyperText Transfer Protocol.

3.6. Wireless Access Protocol (WAP).

References.

4. CONTENT CACHING AND MULTICAST.

4.1 Web-based Applications.

4.2 Scalable Content Delivery via Multicast and Caching.

4.3 IP Multicast and Reliable Multicast.

4.4 Application Layer Multicast.

4.5 Web Proxy Caching.

4.6 Summary.

References.

5. CHARACTERIZING WEB WORKLOAD FOR MOBILE CLIENTS.

5.1 Overview of Web Workload Characterization.

5.2 Overview of Previous Work .

5.3 Server Architecture and Data Gathering.

5.4 Characterizing Web Browsing Workload.

5.5 Characterizing Notification Workload.

5.6 Correlation between Web Browsing and Notification.

5.7 Comparison between Workload of Wireline Web and Mobile Web.

5.8 Summary.

References.

6. ACME: A NEW MOBILE CONTENT DELIVERY ARCHITECTURE.

6.1 Introduction.

6.2 Mobile Content Delivery Techniques and Related Work.

6.3 ACME Performance Analysis.

6.4 Exploiting User Interest Correlation with ACME.

6.5 ACME in Radio Resource Management.

6.6 Conclusions.

6.7 Acknowledgements.

References.

7. CONTENT ADAPTATION FOR THE MOBILE INTERNET.

7.1 Motivation for Adaptation.

7.2 Multimedia content Types.

7.3 Types of Adaptation.

7.4 Methods of Adaptation.

7.5 Capabilities and Metadata.

7.6 Adaptation Architectures.

7.7 Application Scenarios.

7.8 Standardazation and future work.

References.

8. CONTENT SYNCHRONIZATION.

8.1 Introduction.

8.2 Why mobile devices need synchronization?

8.3 Fundamental principles of synchronization.

8.4 Adoption of synchronization for mobile devices.

8.5 Synchronization Standard.

8.6 Summary.

References.

9. MULTIMEDIA STREAMING IN MOBILE WIRELESS NETWORKS.

9.1 Introduction.

9.2 QoS issues for Streaming Applications.

9.3 Streaming Media codecs.

9.4 End-to-End Architecture to provide streaming services in Wireless Environments.

9.5 Protocols for Streaming Media.

9.6 3GPP Packet Switched Streaming Service.

9.7 Multimedia Services In Moble and Wireless Environments.

9.8 Conclusions.

References.

10. MULTICAST CONTENT DELIVERY FOR MOBILES.

10.1 Introduction.

10.2 Multicast overview.

10.3 The generic IP multicast system.

10.4 IP datacast (IPDC).

10.5 Multicast in 3rd generation cellular (MBMS).

10.6 Multicast content delivery for mobiles in summary and into the future.

References.

11. Security and Digital Rights Management for Mobile Content.

11.1 Introduction to Information Security and DRM Technologies.

11.2 MPEG Intellectual Property Management and Protection .

11.3 Emerging Technologies and Applications.

References.

12. CHARGING FOR MOBILE CONTENT.

12.1 Introduction.

12.2 Fixed-line telephony charging.

12.3 Mobile telephony charging.

12.4 Aspects pertinent to mobile content charging.

12.5 Charging concepts and mechanisms.

12.6 Charging Interfaces.

12.7 Charging Information.

12.8 Charging architecture and scenarios.

12.9 Summary.

References.

13. ALGORITHMS AND INFRASTRUCTURES FOR LOCATION-BASED SERVICES.

13.1 Introduction.

13.2 Taxonomy of Location.

13.3 Location Estimation Media.

13.4 Location Estimation Algorithms.

13.5 Location Estimation Systems.

13.6 Location Services based on Cellular Systems.

References.

14. FIXED AND MOBILE WEB SERVICES.

14.1 Web services introduction.

14.2 Web services foundation technologies.

14.3 Conclusion.

References.

商品描述(中文翻譯)

**描述:**
一本關於下一代行動網際網路架構和應用的尖端指南。
過去幾年,無線網路介面環境發生了劇變,特別是在內容的儲存、分發和一致性檢查方面,並利用位置感知技術。這一現象驅動了對網路和接入層帶寬需求的增加。
《行動網際網路中的內容網路》提供了內容和無線技術的整合視角,填補了大學所教授的材料與在業界成功所需的知識和專業技能之間的鴻溝。本書不僅專注於最新技術,這些技術使行動網際網路上的內容傳遞更快速,還探討如何整合這些技術以提供可行的以結果為導向的解決方案。
本書由業界領袖撰寫,探討了以下熱門主題:
- 行動網際網路架構和協議(GSM/GPRS/EDGE, IS-95, WCDMA, HSDPA, HTTP, 和 WAP)
- 行動網路—基於位置的服務
- 內容適應
- 數位權利管理(DRM)和安全性
- 多媒體串流(QoS, 3GPP 封包交換串流服務)
- 內容快取和多播(IPDC, MBMS)
- 無線網路工作負載特徵和內容同步
- 行動內容的收費

這本內容豐富的指南充滿了有用的參考資料,是無線和行動通訊領域的專業人士和研究生必讀的書籍。

**目錄:**
1. 行動網際網路中的內容網路
1.1 介紹
1.2 行動網際網路中的內容網路
1.3 書籍概述
1.4 總結
2. 行動網際網路架構概述
2.1 介紹
2.2 標準化框架
2.3 系統架構和核心網路
2.4 WCDMA 無線接入網路
2.5 GSM/GPRS/EDGE
2.6 IS-95 無線接入
2.7 GSM/EDGE 和 WCDMA 營運商性能
2.8 GSM/EDGE 和 WCDMA 最終用戶性能
參考文獻
3. 網路和行動網際網路的協議
3.1 介紹
3.2 世界網際網路的歷史
3.3 當今的網際網路
3.4 未來的網際網路
3.5 超文本傳輸協議
3.6 無線接入協議(WAP)
參考文獻
4. 內容快取和多播
4.1 基於網路的應用
4.2 通過多播和快取的可擴展內容傳遞
4.3 IP 多播和可靠多播
4.4 應用層多播
4.5 網路代理快取
4.6 總結
參考文獻
5. 行動客戶端的網路工作負載特徵
5.1 網路工作負載特徵概述
5.2 先前工作的概述
5.3 伺服器架構和數據收集
5.4 網頁瀏覽工作負載特徵
5.5 通知工作負載特徵
5.6 網頁瀏覽和通知之間的相關性
5.7 有線網路和行動網路工作負載的比較
5.8 總結
參考文獻
6. ACME:一種新的行動內容傳遞架構
6.1 介紹
6.2 行動內容傳遞技術和相關工作
6.3 ACME 性能分析
6.4 利用用戶興趣相關性與 ACME
6.5 ACME 在無線資源管理中的應用
6.6 結論
6.7 致謝
參考文獻
7. 行動網際網路的內容適應
7.1 適應的動機
7.2 多媒體內容類型
7.3 適應的類型
7.4 適應的方法
7.5 能力和元數據
7.6 適應架構
7.7 應用場景
7.8 標準化和未來工作
參考文獻
8. 內容同步
8.1 介紹
8.2 為什麼行動裝置需要同步?
8.3 同步的基本原則
8.4 行動裝置的同步採用
8.5 同步標準
8.6 總結
參考文獻
9. 行動無線網路中的多媒體串流
9.1 介紹
9.2 串流應用的 QoS 問題
9.3 串流媒體編解碼器
9.4 提供無線環境中串流服務的端到端架構
9.5 串流媒體的協議
9.6 3GPP 封包交換串流服務
9.7 行動和無線環境中的多媒體服務
9.8 結論
參考文獻
10. 行動設備的多播內容傳遞
10.1 介紹
10.2 多播概述
10.3 通用 IP 多播系統
10.4 IP 數據廣播(IPDC)
10.5 第三代行動通信中的多播(MBMS)
10.6 行動設備的多播內容傳遞總結及未來展望
參考文獻
11. 行動內容的安全性和數位權利管理
11.1 資訊安全和 DRM 技術介紹
11.2 MPEG 知識產權管理和保護
11.3 新興技術和應用
參考文獻
12. 行動內容的收費
12.1 介紹
12.2 固定電話收費
12.3 行動電話收費
12.4 與行動內容收費相關的方面
12.5 收費概念和機制
12.6 收費介面
12.7 收費資訊
12.8 收費架構和場景
12.9 總結
參考文獻
13. 基於位置的服務的演算法和基礎設施
13.1 介紹
13.2 位置的分類
13.3 位置估算媒介
13.4 位置估算演算法
13.5 位置估算系統
13.6 基於行動系統的定位服務
參考文獻
14. 固定和行動網路服務
14.1 網路服務介紹
14.2 網路服務基礎技術
14.3 結論
參考文獻