Virtual Reality Technologies for Future Telecommunications Systems
暫譯: 未來電信系統的虛擬實境技術

Algirdas Pakstas, Ryoichi Komiya

  • 出版商: Wiley
  • 出版日期: 2002-10-11
  • 售價: $1,050
  • 貴賓價: 9.8$1,029
  • 語言: 英文
  • 頁數: 230
  • 裝訂: Hardcover
  • ISBN: 0470848863
  • ISBN-13: 9780470848869
  • 相關分類: VR/AR通訊系統 Communication-systems
  • 下單後立即進貨 (約5~7天)

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商品描述

In a face-to-face conversation, only 10 % of the message is conveyed by words, the remaining 90 % is carried via vocal pitch, emphasis, facial expressions, body language, and other related factors.

The challenge for future telecommunication systems will be to bridge the shortcomings of our current voice-orientated systems. Video conferencing and live chats are replacing our traditional forms of communication. Worldwide telecommunications networks are being redesigned to provide new multimedia services.

The goal of this book is to bring together end users, service providers and researchers from academia as well as the communications industry to share state-of-the-art information on projects, products, services, and processes for future virtual reality (VR) telecommunications systems.

Virtual Reality Technologies for Future Telecommunications Systems features:

  • today' s telecommunications systems and services - problems and limitations

  • a guide to employing VR in telecommunications networks

  • cutting edge research & rare insights into experimental VR telecommunications systems and services

  • aspects and challenges of the emerging technologies (user interface design, user behaviour, computational complexity, high-speed Internet)

  • accompanying CD with software demos and video footage

Researchers, network planners or engineers and visualisation engineers will find this edited volume useful and inspiring. The goal of the future is nothing less than electronic communication involving all five human senses!

Table of Contents

List of Contributors.

Preface.

PART 1. INTRODUCTION: WHY VIRTUAL REALITY FOR TELECOMMUNICATIONS SYSTEMS?

Overview of Computer-based Virtual Reality (Eunjoo Lee and Algirdas Pakštas).

Towards Person-to-Person Virtual Reality Telecommunication Systems (Ryoichi Komiya).

PART 2. COMPUTER-BASED VIRTUAL WORLDS.

Virtual Clubs Telecommunication Systems (David Boyer, Allen Ginsberg, Anjum Khan, Mauricio Cortes, Sylvia Wilbur and Graeme Balfour).

Presence Awareness for Future Telecommunication Systems (David Boyer, Allen Ginsberg,Venkat Goud and Mark Handel).

Hyperspace Link Method for Virtual Reality Telecommunication Systems (Kanji Kato and Kazunori Shimamura).

PART 3. VIRTUAL LEARNING ENVIRONMENTS.

Toward Agent-based Collaborative and Interactive Virtual Environments (Lei Guo and Nicolas D. Georganas).

Collaborative Virtual Environments for Industrial Training and E-commerce (J. C. Oliveira, X. Shen and N.D. Georganas).

Virtual Reality Application for Networked Dictionary (H. Dujmic, N. Rozic, D. Begusic, J. Ursic and M. Vojnovic).

PART 4. VRTS DEFINITIONS AND COMPONENTS.

Definition of VRTS (Ryoichi Komiya).

A Prototype Terminal Proposal for Virtual Reality Telecommunication Systems (Nor Azhar Mohd Arif, Mohd Nazri Ramliy and Ryoichi Komiya).

Multimegavoxel Volumetric 3-D Display System for Distributed Collaboration (Gregg E. Favalora, Deirdre M. Hall, Michael G. Giovinco, Joshua Napoli, Rick K. Dorval , Won S. Chun and Michael Richmond).

PART 5. MOTION ANALYSIS AND TRANSMISSION.

Cyber Action: A Real-time Human Motion Instruction System using Life-sized Stereoscopic Avatars (Masayuki Ihara, Yoshihiro Shimada and Satoshi Ishibashi).

Distributed Gait Measurements (Vladan Papi&cgrave;, Vlasta Zanchi and Ante Krstulovi&cgrave;).

Realistic Telecommunications with Somatic Sensation (Tsutomu Miyasato and Ryohei Nakatsu).

PART 6. CYBERSPACES IN HIGH-SPEED NETWORK ENVIRONMENTS.

High-speed Networks and Virtual Reality Telecommunication Systems (Kanji Kato, Ryoichi Komiya and Kazunori Shimamura).

Index.

商品描述(中文翻譯)

在面對面的對話中,只有 10% 的訊息是透過言語傳達的,其餘 90% 則是透過聲音的音調、重音、面部表情、肢體語言及其他相關因素來傳遞。未來電信系統的挑戰將是彌補我們目前以語音為主的系統的不足。視訊會議和即時聊天正在取代我們傳統的溝通方式。全球的電信網絡正在重新設計,以提供新的多媒體服務。

本書的目標是將最終用戶、服務提供者以及來自學術界和通信產業的研究者聚集在一起,分享有關未來虛擬實境 (VR) 電信系統的最新項目、產品、服務和流程的資訊。

《虛擬實境技術與未來電信系統》包含:
- 當前的電信系統和服務 - 問題與限制
- 在電信網絡中應用 VR 的指南
- 對實驗性 VR 電信系統和服務的前沿研究與罕見見解
- 新興技術的各個方面和挑戰(用戶介面設計、用戶行為、計算複雜性、高速互聯網)
- 附帶的 CD,包含軟體演示和視頻片段

研究人員、網絡規劃者或工程師以及可視化工程師將會發現這本編輯書籍既有用又具啟發性。未來的目標是實現一種電子通信,涉及所有五種人類感官!

**目錄**
貢獻者名單。

前言。

第一部分:介紹:為什麼選擇虛擬實境作為電信系統?
基於計算機的虛擬實境概述(Eunjoo Lee 和 Algirdas Pakštas)。

朝向人對人虛擬實境電信系統(Ryoichi Komiya)。

第二部分:基於計算機的虛擬世界。
虛擬俱樂部電信系統(David Boyer、Allen Ginsberg、Anjum Khan、Mauricio Cortes、Sylvia Wilbur 和 Graeme Balfour)。
未來電信系統的存在感知(David Boyer、Allen Ginsberg、Venkat Goud 和 Mark Handel)。
虛擬實境電信系統的超空間連結方法(Kanji Kato 和 Kazunori Shimamura)。

第三部分:虛擬學習環境。
朝向基於代理的協作和互動虛擬環境(Lei Guo 和 Nicolas D. Georganas)。
用於工業培訓和電子商務的協作虛擬環境(J. C. Oliveira、X. Shen 和 N.D. Georganas)。
用於網絡字典的虛擬實境應用(H. Dujmic、N. Rozic、D. Begusic、J. Ursic 和 M. Vojnovic)。

第四部分:VRTS 定義和組件。
VRTS 的定義(Ryoichi Komiya)。
虛擬實境電信系統的原型終端提案(Nor Azhar Mohd Arif、Mohd Nazri Ramliy 和 Ryoichi Komiya)。
用於分佈式協作的多兆體素體積 3D 顯示系統(Gregg E. Favalora、Deirdre M. Hall、Michael G. Giovinco、Joshua Napoli、Rick K. Dorval、Won S. Chun 和 Michael Richmond)。

第五部分:運動分析和傳輸。
網絡行動:使用實物大小立體化身的實時人類運動指導系統(Masayuki Ihara、Yoshihiro Shimada 和 Satoshi Ishibashi)。
分佈式步態測量(Vladan Papić、Vlasta Zanchi 和 Ante Krstulović)。
具有身體感知的現實電信(Tsutomu Miyasato 和 Ryohei Nakatsu)。

第六部分:高速網絡環境中的虛擬空間。
高速網絡與虛擬實境電信系統(Kanji Kato、Ryoichi Komiya 和 Kazunori Shimamura)。
索引。