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商品描述
Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications
This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications
Table of Contents
- Preface.
Acknowledgements.
Introduction.
C++ Overview.
1. Getting Started.
2. Fundamental Types, Operators and Simple Variables.
3. Looping and Making Decisions.
4. Namespaces & the C++ Standard Library.
5. Writing Functions in C++.
6. Behaviour, Sequence Points & Order of Evaluation.
7. Generic Functions.
8. User Defined Types, Part 1: typedef and enum.
9. User Defined Types, Part 2: Simple classes (value types).
10. User Defined Types, Part 3: Simple classes (homogeneous entity types).
11. Pointers, Smart Pointers, Iterators & Dynamic Instances.
12. User Defined Types, Part 4: Class Hierarchies, Polymorphism, Inheritance and Subtypes.
13. Dynamic Object Creation and Polymorphic Objects.
14. Streams, Files & Persistence.
15. Exceptions.
16. Overloading Operators & Conversion Operators.
17. Containers, Iterators and Algorithms.
18. Something Old, Something New.
Appendix A: Those Who Went Before.
References.
Index.
商品描述(中文翻譯)
**描述**
一種互動且有趣的方式來學習 C++,這是最受歡迎的高階程式語言之一,適用於圖形應用程式。
- 這種獨特的實作學習 C++ 的方法使學習過程變得有趣且引人入勝,讓讀者有機會開始真正的編碼。
- 包含大量範例和專案想法,以及 GUI 和音訊擴展,讓讀者能夠獲得即時反饋,並從產生一個可運行的程式中獲得即時的滿足感。
- 本書由全球領先的 C 和 C++ 專家之一撰寫,並在每章的結尾包含寶貴的參考部分。
- 討論現代 C++ 的慣用法,這些慣用法在其他出版物中常常被忽視。
**目錄**
前言
致謝
介紹
C++ 概述
1. 開始使用
2. 基本類型、運算子和簡單變數
3. 迴圈和決策
4. 命名空間與 C++ 標準庫
5. 在 C++ 中撰寫函數
6. 行為、序列點與評估順序
7. 泛型函數
8. 使用者定義類型,第 1 部分:typedef 和 enum
9. 使用者定義類型,第 2 部分:簡單類別(值類型)
10. 使用者定義類型,第 3 部分:簡單類別(同質實體類型)
11. 指標、智慧指標、迭代器與動態實例
12. 使用者定義類型,第 4 部分:類別層次結構、多型、繼承和子類型
13. 動態物件創建和多型物件
14. 流、檔案與持久性
15. 異常
16. 運算子的重載與轉換運算子
17. 容器、迭代器和演算法
18. 舊事物與新事物
附錄 A:那些走在前面的人
參考文獻
索引