Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids (Paperback)
暫譯: 為兒童設計遊戲:針對兒童遊戲開發的發展性、可用性與設計考量

Carla Fisher

  • 出版商: Focal Press
  • 出版日期: 2014-12-12
  • 售價: $1,740
  • 貴賓價: 9.5$1,653
  • 語言: 英文
  • 頁數: 276
  • 裝訂: Paperback
  • ISBN: 0415729173
  • ISBN-13: 9780415729178
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

買這商品的人也買了...

相關主題

商品描述

When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face.

Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring:

    • Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12).
    • Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design
    • Game design insights and guidelines for all aspects of game production, from ideation to marketing

商品描述(中文翻譯)

當為孩子們製作遊戲時,往往會有隨意設計的誘惑。我們曾經都是孩子,對吧?但現實是,成年人與發展中孩子的認知變化和運動技能挑戰相距甚遠。《為孩子設計遊戲》幫助你理解孩子的發展需求,以及如何有效地將這些需求應用於遊戲中。

無論你是經驗豐富的遊戲設計師、兒童媒體專業人士,還是教授下一代遊戲設計師的講師,《為孩子設計遊戲》是第一本專門針對兒童遊戲設計師特定需求的書籍。這是一本關於兒童心理學與遊戲設計相關的實用手冊,並探討設計師面臨的常見挑戰。

《為孩子設計遊戲》是一本權威且全面的指南,旨在為孩子們製作出優秀的遊戲,內容包括:

- 按最常見的目標受眾劃分的指導方針和建議——嬰兒和幼兒(0-2歲)、學齡前兒童(3-5歲)、早期小學生(6-8歲)和青少年(9-12歲)。

- 可接近且可行的兒童發展心理學分析,包括認知、身體、社交和情感發展,並將其應用於遊戲設計。

- 涉及遊戲製作各個方面的設計見解和指導方針,從創意發想到市場推廣。