Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids (Paperback) (為兒童設計遊戲:發展、可用性與設計考量)

Carla Fisher

  • 出版商: Focal Press
  • 出版日期: 2014-12-12
  • 售價: $1,740
  • 貴賓價: 9.5$1,653
  • 語言: 英文
  • 頁數: 276
  • 裝訂: Paperback
  • ISBN: 0415729173
  • ISBN-13: 9780415729178
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

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商品描述

When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face.

Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring:

    • Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12).
    • Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design
    • Game design insights and guidelines for all aspects of game production, from ideation to marketing

商品描述(中文翻譯)

在為兒童製作遊戲時,很容易只是隨意設計。我們都曾經是孩子,對吧?然而事實是,成年人與發展中的孩子所面臨的認知變化和運動技能挑戰相去甚遠。《設計兒童遊戲》幫助您了解兒童的發展需求,並如何有效地應用於遊戲中。

無論您是經驗豐富的遊戲設計師、兒童媒體專業人士還是教授下一代遊戲設計師的教師,《設計兒童遊戲》是第一本專門為兒童遊戲設計師服務的書籍。這是一本關於兒童心理學與遊戲設計以及設計師常遇到的共同挑戰的實用手冊。

《設計兒童遊戲》是製作優秀兒童遊戲的權威、全面指南,包括:

- 根據最常見的目標受眾(嬰兒和幼兒(0-2歲)、學齡前兒童(3-5歲)、小學低年級學生(6-8歲)和青少年(9-12歲))的指南和建議。
- 對兒童發展心理學的易於理解和可操作的分析,包括認知、身體、社交和情感發展,以及其在遊戲設計中的應用。
- 遊戲設計的見解和指南,涵蓋從構思到市場營銷的所有遊戲製作方面。