Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration (Paperback)
暫譯: ZBrush 入門:數位雕刻與插畫指南 (平裝本)

Greg Johnson

  • 出版商: Focal Press
  • 出版日期: 2014-04-11
  • 售價: $2,390
  • 貴賓價: 9.5$2,271
  • 語言: 英文
  • 頁數: 330
  • 裝訂: Paperback
  • ISBN: 0415705142
  • ISBN-13: 9780415705141
  • 海外代購書籍(需單獨結帳)

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商品描述

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage.

Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look.

  • Ease your way into this complex subject with this straight-forward approach to ZBrush
  • Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.
  • Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

商品描述(中文翻譯)

《ZBrush 入門》是一本對 ZBrush 的溫和介紹,這是當今首屈一指的數位雕刻程式。從數位雕刻的基本原理開始,並徹底介紹使用者介面,《ZBrush 入門》將讓您迅速創建各種專業級的 3D 模型。這不僅僅是一本按鈕操作手冊,這本全面的指南充滿了從頭到尾的專案,幫助您輕鬆進入程式的工作流程,同時提供技巧和竅門,讓您能更快速地完成某些任務。在完成教程後,您將學會如何自訂畫筆、材質、腳本和介面,以便充分利用這些工具。

特別考慮到 ZBrush 與 Maya 和 3ds Max 的整合插件,讓您能夠在所有程式中正確地導入和導出模型。紋理、繪畫、映射、簡化、烘焙和拓撲等內容也都得到了充分的涵蓋,讓您的 ZBrush 創作能夠栩栩如生,而不會犧牲高解析度的外觀。

- 以這種直接的方式輕鬆進入這個複雜的主題,學習 ZBrush。
- 通過逐步的教程完善您的技術,讓您從頭到尾創建高解析度模型。
- 通過訪問伴隨網站擴展您的知識,該網站提供視頻演示、專案檔案、紋理和模型檔案、腳本、自訂菜單、畫筆和其他資源。