Virtual Reality Designs
暫譯: 虛擬實境設計

Negrón, Adriana Peña Pérez, López, Graciela Lara, Aguirre, Héctor Rafael Orozco

  • 出版商: CRC
  • 出版日期: 2020-03-18
  • 售價: $7,680
  • 貴賓價: 9.5$7,296
  • 語言: 英文
  • 頁數: 248
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0367894971
  • ISBN-13: 9780367894979
  • 相關分類: VR/AR
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.

Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions.

Analyses directed to understand people's perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.

商品描述(中文翻譯)

虛擬實境並非真實生活。相反地,它是利用電腦生成的情境創造出類似生活的體驗。人類行為在虛擬情境中被複製,所有細節均由電腦控制,並且在相同條件下可以重複進行。

基於技術和設計,使用者可以體驗到存在感。在虛擬世界中,使用者以代表自己的虛擬角色(avatar)具身,並透過這些角色與虛擬環境互動。虛擬角色是代表背後人類行為的圖形模型。使用者的虛擬角色是一個代理,並且支持與他人的互動,允許電腦媒介的互動。

針對理解人們在電腦媒介互動中的感知、個人及社會行為的分析,構成了一個多學科的研究領域,涉及計算機科學、心理學和社會學等學科。在過去的二十年中,許多基於虛擬實境的研究被進行,以理解人類行為,在某些情況下探討技術的影響,或重現人工人類行為。本書呈現了一系列來自該領域知名研究者的研究成果。

作者簡介

Adriana Peña Pérez Negrón received her doctoral degree cum laude in Informatics Engineering from the Universidad Politécnica de Madrid, Spain. Currently, she is a researcher professor at the Universidad de Guadalajara, Mexico. Her main areas of interest are virtual reality, mainly on its application for teamwork, and gamification.

Graciela Lara López received her Ph.D. in Software and Systems in 2016 from the Universidad Politécnica de Madrid, Spain. A Master in Information Systems in 2003 and Degree in Computer Science in 2000 from the Universidad de Guadalajara. Her areas of interest are in virtual reality, mainly on its application for training, 3D object modeling, and spatial mental models. She is an associate professor at the Computer Science Department of the Universidad de Guadalajara, Mexico.

Hécor Rafael Orozco Aguirre is a full-time professor Autonomous University of Mexico State, Mexico. In 2011, he was awarded by the Mexican Society of Artificial Intelligence to the Third Best Doctoral Thesis nationwide. Currently, he works on Research Projects related to Simulation of Crime Prediction and Anticipation Strategies for its Control and Reduction, Virtual Tutors for the Improvement of Educational Teaching, as well as Analysis, Modeling, and Simulation of Vehicle Traffic and Pedestrian Behavior.

作者簡介(中文翻譯)

Adriana Peña Pérez Negrón 於西班牙馬德里理工大學獲得資訊工程博士學位,並以優異成績畢業。目前,她是墨西哥瓜達拉哈拉大學的研究教授。她的主要研究領域是虛擬實境,特別是其在團隊合作中的應用,以及遊戲化。

Graciela Lara López 於2016年在西班牙馬德里理工大學獲得軟體與系統博士學位,並於2003年獲得資訊系統碩士學位,2000年獲得瓜達拉哈拉大學的計算機科學學士學位。她的研究興趣包括虛擬實境,特別是其在訓練、3D物件建模和空間心理模型中的應用。她是墨西哥瓜達拉哈拉大學計算機科學系的副教授。

Hécor Rafael Orozco Aguirre 是墨西哥州自治大學的全職教授。2011年,他因其博士論文獲得墨西哥人工智慧學會頒發的全國第三最佳博士論文獎。目前,他從事與犯罪預測模擬及其控制和減少的預測策略、改善教育教學的虛擬導師,以及車輛交通和行人行為的分析、建模和模擬相關的研究項目。

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