Virtual Reality Headsets - A Theoretical and Pragmatic Approach
暫譯: 虛擬實境頭戴裝置 - 理論與實務的探討

Fuchs, Philippe

相關主題

商品描述

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.


The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I² model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

商品描述(中文翻譯)

虛擬現實的目的是讓使用者能在數位創造的人工世界中進行感覺運動和認知活動。最近的計算機技術進步導致了新一代的虛擬現實設備,例如虛擬現實頭盔。因此,虛擬現實為研究人員和專業人士帶來了許多新的科學挑戰。

本書的目標是為虛擬現實的設計師和使用者提供一本手冊,盡可能全面地介紹使用虛擬現實頭盔的當前知識狀態。本書分為13章。第一章的目的是介紹虛擬現實並澄清其範疇。接下來的章節通過我們的沉浸與互動方法論(也稱為“3I²模型”)呈現虛擬現實的理論方法。然後,需要一章關於人類感官的內容,以理解感覺運動的沉浸,特別是視覺。這些章節之後是幾個章節,介紹目前市場上可用的不同視覺介面和虛擬現實頭盔。這些設備可能會因感覺運動不一致而引發舒適度和健康問題。專門有一章討論這些問題,接著是一章詳細討論方法和32種解決方案,以消除或至少減少虛擬現實暈動症。接下來的三章介紹使用虛擬現實頭盔的不同虛擬現實應用(行為科學、工業用途和數位藝術),最後一章提供結論並討論未來虛擬現實的挑戰。

作者簡介

Philippe Fuchs is professor at Mines ParisTech engineering school (Paris), and leader of their "Virtual Reality & Augmented Reality" team. The field of his research is the theoretical approach of VR and industrial applications. The team's lines of research focus mainly on human "behavioural interfacing" in a virtual (or mixed real/virtual) world, by making judicious use of a person's natural behaviour on sensory motor and mental levels. Their methodology for designing a VR system has been extended on the technical and psychological levels thanks to collaboration undertaken this year with ergonomists and psychologists. The team's lines of research focus on visual interfaces, especially VR headsets and stereoscopic vision.

作者簡介(中文翻譯)

菲利普·福克斯(Philippe Fuchs)是巴黎高等矿业工程学校(Mines ParisTech)的教授,並且是其「虛擬實境與擴增實境」(Virtual Reality & Augmented Reality)團隊的負責人。他的研究領域是虛擬實境(VR)的理論方法及其工業應用。該團隊的研究方向主要集中在虛擬(或混合現實/虛擬)世界中的人類「行為介面」,通過明智地利用個體在感官運動和心理層面的自然行為。該團隊設計虛擬實境系統的方法論在技術和心理層面上得到了擴展,這得益於今年與人因工程學家和心理學家的合作。團隊的研究重點集中在視覺介面上,特別是虛擬實境頭戴顯示器和立體視覺。

目錄大綱

Introduction to Virtual Reality
Theoretical and pragmatic approach for virtual reality
Human senses
Visual interfaces
VR headsets
Interfaces used with VR headsets
Marketed products
Comfort and health
Recommendations and solutions
VR headsets applications: Industrial applications, digital arts, video 360 and researches in cognitive sciences

目錄大綱(中文翻譯)

Introduction to Virtual Reality

Theoretical and pragmatic approach for virtual reality

Human senses

Visual interfaces

VR headsets

Interfaces used with VR headsets

Marketed products

Comfort and health

Recommendations and solutions

VR headsets applications: Industrial applications, digital arts, video 360 and researches in cognitive sciences

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