Introduction to Computer Graphics with OpenGL ES (Paperback) (OpenGL ES 電腦圖形學入門)

Han, Junghyun

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商品描述

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

 

 

Key Features:

  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

 

 

商品描述(中文翻譯)

OpenGL ES 是用於行動和嵌入式系統的標準圖形 API。儘管廣泛使用,但缺乏關於 OpenGL ES 理論和實踐平衡的資料。JungHyun Han 的《Introduction to Computer Graphics with OpenGL ES》達到了這種完美平衡。Han 對理論和實踐的描述展示了如何實現 3D 圖形基礎知識。關於實時圖形的理論或數學細節也以一種讓讀者能夠快速轉向實際編程的方式呈現。此外,本書還介紹了許多關於 OpenGL ES 和着色器代碼的主題。業界專業人士以及計算機圖形和遊戲編程課程的學生將會發現這本書的重要性。

主要特點:
- 呈現了被最先進的遊戲引擎和3D用戶界面常用的關鍵圖形算法
- 通過展示各種主題上的 OpenGL ES 和着色器代碼,提供了對實時圖形的實踐性瞭解
- 通過精心製作的3D插圖來展示棘手的概念,以便讀者能夠輕松理解
- 包括問題集、解答手冊和講義,供希望將本書作為課程教材的人使用。

作者簡介

JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.

作者簡介(中文翻譯)

JungHyun Han在南加州大學獲得博士學位,並擔任韓國大學的遊戲研究中心主任和計算機科學與工程學教授。他在計算機圖形學領域發表和發表了許多學術和專業期刊、會議和研討會的論文。