3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
暫譯: 3ds Max 基礎:建模遊戲資產(第二卷):角色建模、綁定與動畫,並匯出至 Unity 或其他遊戲引擎

Culbertson, William

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商品描述

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level.

  • Rigging principles (Linking, Inverse Kinematics IK], Forward Kinematics FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention.
  • This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling.
  • This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching.
  • Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity.
  • A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

商品描述(中文翻譯)

作為一本學習建模、綁定和動畫3D模型角色以用於視頻遊戲的基礎教科書,本逐步教學書籍建立在讀者從第一卷中獲得的建模技能之上。讀者將為第一卷中創建的城堡環境建模角色,這些角色將使用3ds Max中的角色動畫工具包(Character Animation Toolkit, CAT)進行綁定,並用遊戲動作進行動畫。使用Skin Modifier將網格與綁定關聯,然後將角色導出到Unity遊戲引擎,並與第三人稱角色相機集成到城堡場景中。隨著文本介紹新的建模技能,還要求讀者執行重複性任務,以加強在過程中學到的技能。內容呈現得就像讀者在一個運作中的視頻遊戲工作室,負責研究資產設計,並為團隊提供佔位資產和最終模型資產,這些資產使用盒子映射和3ds Max Quick Peel工具進行展開和自定義紋理。雖然文本使用Autodesk 3ds Max作為建模程序,但這些原則可以轉移到其他主要建模程序。

主要特點:
- 本書的目標是以簡化、邏輯的進展教學3D建模視頻遊戲角色的基礎,優化為初學者的學習。

- 綁定原則(連結、反向運動學 [IK]、正向運動學 [FK]、皮膚變形、權重頂點等)以逐步進展的方式介紹,以便最大限度地理解和記憶。

- 這系列建模練習是成功教導超過1000名視頻遊戲學生3D建模基礎的結果。

- 這本完整、清晰且簡潔的文本是為自學而寫,幫助那些可能未完全接受3D建模訓練的講師和有興趣自學的人。

- 包含將完成的項目環境導出到3D遊戲引擎Unity的指導和項目文件。

- 附屬網站(www.3dsMaxBasics.com)包括各章的3ds Max項目文件、筆記和更正、3ds Max用戶界面、3ds Max快捷鍵等。

作者簡介

As the founder of Whooplah LLC, Bill is committed to creating family-fun entertainment that helps parents meet and exceed their parenting goals. An experienced video game designer and developer, he recently released the large-scale video game environment portal, Pollywog Pond, for early learners. The game was nominated for a 2019 Kidscreen Award "Best New Video Game - Original." The game is being developed into a children's television series for national distribution, a co-production with RI PBS. A graduate of Towson University, MD, USA, Culbertson earned a Master of Art in Art Education degree from the Rhode Island School of Design, Providence, RI, USA. Commercially, he began his career at Hasbro, Inc. as an industrial designer in Research & Design. Within a short time, he was made Director of the Sculpture Department, guiding the company's popular toy lines such as G.I. Joe and My Little Pony. Moving into the freelance community, he developed a nationwide clientele including manufacturers, theme parks and cruise lines. Specializing in licensed characters, he has extensive experience working with clients such as The Walt Disney Company, Jim Henson Company, Sesame Street Workshop, Nickelodeon and others. As an inventor, he is responsible for numerous toy concepts and designs. Additionally, he has created and produced the award-winning puppet show "Li'l Rhody!" for Rhode Island PBS. As a fine artist, he has been recognized internationally for his sculptural work through numerous large-scale public art works worldwide, including most recently, a memorial to Jim Henson in Hyattsville, Maryland. He has the distinction of being named a Copley Master Artist by the Copley Society of Boston. A Professor at New England Institute of Technology, he is a faculty member of the University's nationally ranked Video Game Development and Design Department. With over 18 years of post-secondary teaching experience, his teaching emphasis is in 3D modeling, animation and game development.

作者簡介(中文翻譯)

作為 Whooplah LLC 的創辦人,比爾致力於創造家庭娛樂,幫助父母達成並超越他們的育兒目標。作為一名經驗豐富的電子遊戲設計師和開發者,他最近為早期學習者推出了大型電子遊戲環境門戶 Pollywog Pond。該遊戲曾獲提名2019年 Kidscreen 獎「最佳新電子遊戲 - 原創」。該遊戲正在開發成為一部全國發行的兒童電視系列,與 RI PBS 共同製作。比爾畢業於美國馬里蘭州的 Towson University,並在美國羅德島的 Rhode Island School of Design 獲得藝術教育碩士學位。他的職業生涯始於 Hasbro, Inc.,擔任研究與設計部門的工業設計師。在短時間內,他被提升為雕塑部門主任,指導公司的熱門玩具系列,如 G.I. Joe 和 My Little Pony。隨後他進入自由職業者社群,發展出全國性的客戶群,包括製造商、主題公園和郵輪公司。他專注於授權角色,並擁有與華特迪士尼公司、金亨利公司、芝麻街工作坊、尼克國際兒童頻道等客戶合作的豐富經驗。作為一名發明家,他負責多個玩具概念和設計。此外,他還為羅德島 PBS 創作並製作了獲獎的木偶秀「Li'l Rhody!」。作為一名美術家,他因其雕塑作品而在國際上獲得認可,並在全球創作了多個大型公共藝術作品,最近包括在馬里蘭州海亞茨維爾為金亨利設立的紀念碑。他被波士頓 Copley Society 認定為 Copley 大師藝術家。作為新英格蘭科技學院的教授,他是該大學全國排名的電子遊戲開發與設計系的教職成員。擁有超過18年的高等教育教學經驗,他的教學重點在於3D建模、動畫和遊戲開發。