Foundations of Physically Based Modeling and Animation
暫譯: 物理基礎建模與動畫的基礎

House, Donald, Keyser, John C.

相關主題

商品描述

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

 

 








     
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  • Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API.







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  • Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding.







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  • Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity.







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  • Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

 

 

商品描述(中文翻譯)

物理學是許多在現實世界以及動畫電影、視覺特效和電腦遊戲的虛擬世界中所見運動和行為的基礎。通過描述基本的物理原則,然後基於這些原則創建模擬,這些電腦生成的世界得以生動呈現。《基於物理的建模與動畫》深入探討了電腦動畫的幕後,詳細說明了用於確定虛擬物體和材料運動行為的數學和演算法基礎。Donald House博士和John Keyser博士提供了一個易於接近的實作視角,介紹了構成這一領域基礎的方程式和程式設計。他們引導讀者從建模和模擬的基礎開始,逐步進入更高級的技術,使讀者能夠掌握理解和創建自己動畫所需的知識。

- 強調該領域的基本概念,並不依賴於任何特定的軟體包、語言或API。
- 以高度整合的方式發展數學、物理、數值方法和軟體設計的概念,增強動機和理解。
- 隨著書籍的進展,逐步發展材料,從非常基本的技術開始,並在此基礎上引入日益複雜的主題。
- 通過將基本的物理和數學技術直接與電腦動畫中的應用聯繫起來,激發主題的興趣。

作者簡介

Donald H. House is Professor and Chair of the Division of Visual Computing in the School of Computing at Clemson University, Clemson, South Carolina, USA. He received his Ph.D. in Computer and Information Sciences from the University of Massachusetts, Amherst, his M.S. in Electrical Engineering from Rensselaer, and his B.S. in Mathematics from Union College. His early research was in cloth simulation, and physically based animation. More recently his focus has been on cognitive and perceptual optimization of visualizations under uncertainty.

 

 

John C. Keyser is Professor and Associate Department Head for Academics in the Department of Computer Science and Engineering at Texas A&M University, College Station, Texas, USA. He received his Ph.D. in Computer Science from the University of North Carolina, and B.S. degrees in Applied Math, Engineering Physics, and Computer Science from Abilene Christian University. His research has spanned a range of computer graphics topics, with particular emphasis in physically based simulation and solid modeling.

 

 

作者簡介(中文翻譯)

Donald H. House 是美國南卡羅來納州克萊姆森大學計算學院視覺計算部的教授及部門主任。他在麻薩諸塞州大學阿默斯特分校獲得計算機與資訊科學的博士學位,在倫斯勒理工學院獲得電機工程的碩士學位,以及在聯合學院獲得數學的學士學位。他早期的研究集中在布料模擬和基於物理的動畫上。最近,他的研究重點是針對不確定性下的視覺化進行認知和感知優化。

John C. Keyser 是美國德克薩斯州德州農工大學計算機科學與工程系的教授及學術副系主任。他在北卡羅來納大學獲得計算機科學的博士學位,並在阿比林基督教大學獲得應用數學、工程物理和計算機科學的學士學位。他的研究涵蓋了多個計算機圖形學主題,特別強調基於物理的模擬和實體建模。