The Craft and Science of Game Design: A Video Game Designer's Manual
暫譯: 遊戲設計的技藝與科學:一位電子遊戲設計師的手冊

O'Connor, Philippe

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商品描述

The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession.

 

Originally from Canada, Phil O'Connor has been making video games all over the world since 1997. Phil has worked at some of the industry's largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today's video game industry along with a breakdown of some of the skills to help you shine as a professional designer.

商品描述(中文翻譯)

《遊戲設計的技藝與科學:一位視頻遊戲設計師的手冊》深入探討了視頻遊戲開發的細節,從一位擁有超過20年行業經驗的資深設計師的角度出發。書中涵蓋了人們為何玩遊戲的心理學和生物學,並深入介紹了專業遊戲設計師在遊戲開發中使用的技術和技巧。如果你希望在視頻遊戲領域發展事業,或已經身處這個行業,這本書中所包含的見解和辛苦得來的教訓對於各個職業階段的人士都將非常有用。

來自加拿大的Phil O'Connor自1997年以來在全球各地製作視頻遊戲。Phil曾在一些行業最大的工作室參與一些最大的項目,包括《孤島驚魂3》和《彩虹六號:圍攻》。在近20款遊戲中擔任過職位的Phil,在這本書中分享了當今視頻遊戲行業中作為遊戲設計師的一些不為人知的細節,以及幫助你在專業設計師中脫穎而出的一些技能分析。

作者簡介

Phil O'Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry's biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today's video game industry along with a break down of some of the skills to help you shine as a professional designer.

作者簡介(中文翻譯)

Phil O'Connor:來自加拿大的 Phil 自 1997 年以來一直在全球各地製作電子遊戲。Phil 曾在一些行業內最大的工作室工作,參與過一些大型專案,包括《孤島驚魂 3》(Far Cry 3)和《彩虹六號:圍攻》(Rainbow Six Siege)。他在近 20 款遊戲中都有參與,並在本書中分享了作為當今電子遊戲產業中的遊戲設計師的一些不為人知的細節,以及幫助你在專業設計師領域中脫穎而出的一些技能分析。