Games as Texts: A Practical Application of Textual Analysis to Games
暫譯: 遊戲作為文本:文本分析在遊戲中的實務應用

Cole, Alayna, Barker, Dakoda

  • 出版商: CRC
  • 出版日期: 2020-12-17
  • 售價: $5,870
  • 貴賓價: 9.5$5,577
  • 語言: 英文
  • 頁數: 130
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0367348020
  • ISBN-13: 9780367348021
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

 

Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations.

 

Key Features:

 

 

 

 

 

 

  • Explores games through various literary and theoretical lenses
  • Provides exemplar analysis and guiding questions to help readers think critically about games
  • Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanics

商品描述(中文翻譯)

《遊戲作為文本》提供了一個概述和實用步驟,分析遊戲在社會結構、階級、權力、種族、性別、性取向、動物、自然和能力等方面的表現。每一章都將傳統文學理論應用於遊戲的敘事和機制,並探討遊戲所鼓勵的社會評論。這種方法向玩家、研究者、遊戲媒體和非玩家展示了他們如何通過批判性閱讀和理論解釋來參與這些文化產物。

主要特點:

- 通過各種文學和理論視角探索遊戲
- 提供範例分析和指導問題,幫助讀者批判性地思考遊戲
- 突出所有文本(包括遊戲)所揭示的社會評論,以及這如何影響敘事和機制

作者簡介

 

 

Dr Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer and intersectional representation in the games industry. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ SIG special interest group, and is an award-winning games journalist and game developer. She co-authored Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion (2020) and wrote a chapter about diversity and games for The Digital Gaming Handbook (2020).

Dr Dakoda Barker is a director and consultant for the not-for-profit, Queerly Represent Me. He is also the treasurer for the IGDA LGBTQ+ SIG, a special interest group that is being run by the Queerly Represent Me leadership team for the thousands of IGDA members worldwide. Dakoda has lectured in game design, narrative design, game analysis, and game-based learning at RMIT University and the University of the Sunshine Coast and is an expert in these fields. He has worked on several games as a designer, writer, and consultant, and has won awards for his work, including the Freeplay Independent Games Festival micro-game award for Rise. He specializes in the areas of chronic health conditions and Aboriginal Australias and also works as a freelance writer and editor.

作者簡介(中文翻譯)

阿萊娜·科爾博士是非營利組織 Queerly Represent Me 的執行董事,該組織致力於在遊戲產業中推廣酷兒及交叉性別的代表性。阿萊娜同時也是 Sledgehammer Games 的製作人,IGDA LGBTQ+ SIG 特別興趣小組的共同主席,並且是一位獲獎的遊戲記者和遊戲開發者。她共同撰寫了合作遊戲:遊戲產業中的多樣性及如何培養包容性(2020),並為數位遊戲手冊(2020)撰寫了一章關於多樣性與遊戲的內容。

達科達·巴克博士是非營利組織 Queerly Represent Me 的董事和顧問。他同時也是 IGDA LGBTQ+ SIG 的財務主管,該特別興趣小組由 Queerly Represent Me 的領導團隊運營,服務全球數千名 IGDA 會員。達科達曾在 RMIT 大學和陽光海岸大學教授遊戲設計、敘事設計、遊戲分析和基於遊戲的學習,並在這些領域中擁有專業知識。他作為設計師、作家和顧問參與了多款遊戲的開發,並因其作品獲得多項獎項,包括Rise的 Freeplay 獨立遊戲節微型遊戲獎。他專注於慢性健康狀況和澳大利亞原住民的領域,並且還擔任自由作家和編輯。

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