Building Virtual Reality with Unity and SteamVR (Hardcover) 2nd 版本
暫譯: 使用 Unity 和 SteamVR 建立虛擬實境 (精裝版) 第二版
Murray, Jeff W.
- 出版商: CRC
- 出版日期: 2020-02-21
- 售價: $5,810
- 貴賓價: 9.5 折 $5,520
- 語言: 英文
- 頁數: 276
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 0367272652
- ISBN-13: 9780367272654
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相關分類:
遊戲引擎 Game-engine、VR/AR
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其他版本:
Building Virtual Reality with Unity and SteamVR (English) 2nd 版本
海外代購書籍(需單獨結帳)
相關主題
商品描述
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.
Key Features:
- Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
- Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index
- Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts
- Explore advanced spatialized audio with Steam Audio.
- Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design
- Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.
商品描述(中文翻譯)
《使用 Unity 和 Steam VR 建立虛擬實境》採取實作導向的方法,幫助讀者快速上手使用 Unity 遊戲引擎進行虛擬實境開發。透過利用免費的 SteamVR 2.x 函式庫,本書及其範例程式碼與目前市面上主要的虛擬實境 (VR) 頭戴顯示器相容。本書還探討了一些與虛擬實境相關的主要議題,例如暈動症和性能問題,並提供實用的方法來減少這些問題的影響,以提升虛擬實境體驗。
主要特色:
- 討論虛擬實境面臨的一些關鍵問題,並提供有助於改善 VR 體驗的建議
- 實用範例適用於任何與 SteamVR 相容的頭戴顯示器,包括 Oculus Rift、HTC Vive 和 Valve Index
- 使用 SteamVR 互動系統進行互動,例如撿起和投擲物體、操作使用者介面以及捕捉輸入事件以供自訂腳本使用
- 探索使用 Steam Audio 的進階空間音效
- 發現如何為虛擬實境建立使用者介面,並討論一些 VR 基礎的使用者介面設計最佳實踐
- 由一位在遊戲產業擁有豐富經驗的專家撰寫,他曾在 IBM 研究所參與教育虛擬實境研究專案,並製作和推出虛擬實境體驗。
作者簡介
Jeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world's largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR.
作者簡介(中文翻譯)
Jeff W. Murray 撰寫了兩本書:《Game Development for iOS with Unity3D》和《C# Game Programming Cookbook for Unity3D》,均由 CRC Press 出版。在他超過 20 年的遊戲開發生涯中,他曾擔任遊戲設計師、程式設計師和遊戲總監,與一些全球最大的品牌合作,之後他在虛擬實境 (VR) 領域找到了新的歸屬。