3D User Interfaces: Theory and Practice (paperback) Paperback
暫譯: 3D 使用者介面:理論與實務 (平裝本)

Doug Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan P. Poupyrev

  • 出版商: Addison Wesley
  • 出版日期: 2004-07-26
  • 售價: $3,050
  • 貴賓價: 9.5$2,898
  • 語言: 英文
  • 頁數: 512
  • 裝訂: Paperback
  • ISBN: 0321980042
  • ISBN-13: 9780321980045
  • 相關分類: 使用者介面 UI
  • 已過版

相關主題

商品描述

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:

“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”

Jim Foley
“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”

Andy van Dam
“Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.”

Ben Shneiderman

As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.

Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.

Coverage includes:

  • The psychology and human factors of various 3D interaction tasks
  • Different approaches for evaluating 3D UIs
  • Results from empirical studies of 3D interaction techniques
  • Principles for choosing appropriate input and output devices for 3D systems
  • Details and tips on implementing common 3D interaction techniques
  • Guidelines for selecting the most effective interaction techniques for common 3D tasks
  • Case studies of 3D UIs in real-world applications

To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.



商品描述(中文翻譯)

這本書的三位電腦圖形學和人機互動的先驅者對於本書的評價如下:

「真是一部驚人的作品——所有人所需的內容——全面、百科全書式且權威。」
Jim Foley

「終於有一本關於這個重要新興領域的書籍。它將成為從業者、研究人員和對3D使用者介面感興趣的學生不可或缺的參考資料。」
Andy van Dam

「終於,我們需要的書籍來橋接3D圖形的夢想與以使用者為中心的介面設計現實。這是一本對研究人員和產品開發者而言深思熟慮且實用的指南。徹底的回顧,精彩的範例。」
Ben Shneiderman

隨著3D技術在各種應用中變得可用,其成功的部署將需要精心設計的使用者介面(UIs)。具體而言,軟體和硬體開發者需要理解3D環境中特有的互動原則和技術。這種理解當然是建立在對2D使用者介面的可用性經驗之上,但它也涉及新的獨特挑戰和機會。《3D使用者介面》討論了所有相關的互動方面,並輔以指導性的範例和準則,成為3D使用者介面的最新理論和實踐的單一來源。

許多人已經在電腦輔助設計、放射治療、手術模擬、數據可視化和虛擬實境娛樂中看到了3D使用者介面。下一代的電腦遊戲、行動裝置和桌面應用程式也將具備3D互動。本書的作者們在這個年輕而充滿活力的3D使用者介面研究與開發領域中處於最前沿,展示了如何製作可用的3D應用程式,以實現其巨大的潛力。

內容涵蓋:

- 各種3D互動任務的心理學和人因工程
- 評估3D使用者介面的不同方法
- 3D互動技術的實證研究結果
- 為3D系統選擇適當輸入和輸出設備的原則
- 實施常見3D互動技術的細節和提示
- 為常見3D任務選擇最有效的互動技術的準則
- 3D使用者介面在實際應用中的案例研究

為了幫助您跟上這個快速發展的領域,本書的網站 www.3dui.org 將提供最新的3D使用者介面研究和應用的資訊和連結。