Writing Interactive Music for Video Games: A Composer's Guide (Paperback)
暫譯: 為電子遊戲創作互動音樂:作曲家的指南 (平裝本)
Michael Sweet
- 出版商: Addison Wesley
- 出版日期: 2014-09-22
- 售價: $2,030
- 貴賓價: 9.5 折 $1,929
- 語言: 英文
- 頁數: 512
- 裝訂: Paperback
- ISBN: 0321961587
- ISBN-13: 9780321961587
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
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相關主題
商品描述
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.”
—Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios
All You Need to Know to Create Great Video Game Music
Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee.
Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation.
Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.
Coverage includes
- Overcoming the unique challenges of writing for games
- Composing music that can adapt in real time to player actions
- Developing thematic ideas
- Using audio middleware to create advanced interactive scores
- Working effectively with game development teams
- Understanding the life of a video game composer
- Managing contracts, rights, estimating, and negotiation
- Finding work
The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
商品描述(中文翻譯)
“這本書是新手和有經驗的作曲家必讀的書籍,想要深入了解電子遊戲作曲的藝術。”
—Chuck Doud,索尼電腦娛樂全球工作室音樂總監
創作優秀電子遊戲音樂所需的一切知識
由伯克利音樂學院開創性遊戲配樂計畫的開發者撰寫,本指南涵蓋了專業作曲家和音樂學生在為電子遊戲創作互動音樂時所需了解的所有內容,並包含專屬的互動配樂工具—這些工具之前僅在伯克利提供。
借助二十年的遊戲產業專業經驗,Michael Sweet幫助你掌握遊戲中音樂敘事的獨特語言。接下來,他將帶你了解整個音樂創作過程,從最初的概念化和創意指導到實施階段。
在書中,你將找到數十個範例,展示適應性作曲技術,從小型可下載遊戲到數百萬美元的主機遊戲。此外,本指南還涵蓋了電子遊戲作曲的商業面,分享有關合約、定價、銷售和行銷的重要建議。
內容包括
- 克服為遊戲寫作的獨特挑戰
- 創作能夠即時適應玩家行動的音樂
- 發展主題思想
- 使用音頻中介軟體創建先進的互動配樂
- 與遊戲開發團隊有效合作
- 了解電子遊戲作曲家的生活
- 管理合約、權利、預估和談判
- 尋找工作
伴隨網站包含幫助你掌握本書中探討的互動音樂概念的軟體工具,並提供額外資源和鏈接以了解更多有關遊戲配樂的資訊。詳情請參見附錄A。