A Composer's Guide to Game Music (MIT Press)
暫譯: 遊戲音樂作曲指南 (麻省理工學院出版社)

Winifred Phillips

  • 出版商: MIT
  • 出版日期: 2017-08-11
  • 售價: $1,320
  • 貴賓價: 9.5$1,254
  • 語言: 英文
  • 頁數: 284
  • 裝訂: Paperback
  • ISBN: 0262534495
  • ISBN-13: 9780262534499
  • 海外代購書籍(需單獨結帳)

商品描述

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

商品描述(中文翻譯)

音樂在電子遊戲中通常是一種複雜且精緻的作曲,旨在吸引玩家、設定遊戲節奏並促進互動。電子遊戲音樂的作曲家必須掌握一系列在音樂學院中不教授的專業技能,包括創建線性循環、用於水平重組的音樂片段,以及在生成框架中使用的作曲片段。在《遊戲音樂作曲家的指南》中,Winifred Phillips——她本人是一位獲獎的電子遊戲音樂作曲家——提供了一本全面且實用的指南,幫助有志於成為電子遊戲作曲家的創作者從獲得必要的創意技能到理解音樂在遊戲中的功能,再到在該領域尋找工作。音樂家和作曲家可能會被遊戲音樂作曲吸引,因為遊戲產業是一個數十億美元的就業創造經濟強國,但Phillips寫道,想成為遊戲音樂作曲家的音樂家最重要的資格是對電子遊戲的熱愛。Phillips詳細涵蓋了幾個重要主題,包括音樂才能和作曲經驗;沉浸感;音樂主題;音樂與遊戲類型;工作流程;與開發團隊合作;線性音樂;互動音樂,包括渲染和生成音樂;音頻技術,從混音器和前置放大器到軟體;以及經營業務。《遊戲音樂作曲家的指南》為希望在這個動態且不斷增長的產業中發揮創意的音樂家和作曲家提供了不可或缺的指導,幫助他們在高度技術化的領域中保護自己的音樂身份,並在新媒介的限制下創作出優秀的音樂。