Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation (Paperback)
暫譯: 使用 Unity 學習 2D 遊戲開發:遊戲創作實用指南 (平裝本)

Matthew Johnson, James A. Henley

  • 出版商: Addison Wesley
  • 出版日期: 2014-12-14
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 384
  • 裝訂: Paperback
  • ISBN: 0321957725
  • ISBN-13: 9780321957726
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

買這商品的人也買了...

相關主題

商品描述

The Unity Engine Tutorial for Any Game Creator

 

Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

 

With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

 

This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

 

Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

 

Learn How To

  • Set up your Unity development environment and navigate its tools
  • Create and import assets and packages you can add to your game
  • Set up game sprites and create atlas sheets using the new Unity 2D tools
  • Animate sprites using keyframes, animation controllers, and scripting
  • Build a 2D game world from beginning to end
  • Establish player control
  • Construct movements that “feel right”
  • Set up player physics and colliders
  • Create and apply classic gameplay systems
  • Implement hazards and tune difficulty
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Debug code and provide smooth error handling
  • Organize game resources and optimize game performance
  • Publish your game to the web for others to see and play

 

Matthew Johnson, principal 3D artist at Firebrand Games, has worked in game development for more than seven years, contributing to more than a dozen AAA racing games, including Nascar, Hot Wheels, and the Need for Speed series. He has helped publish titles on a variety of platforms, including PC, Wii-U, iOS, Android, and Steam.

 

James A. Henley has spent a decade working on major titles and franchises including Mass Effect, Dragon Age, Star Wars, and Skylanders. He entered the industry as a Neverwinter Nights modder, transforming his love of gaming into a professional career at BioWare, spending eight years with its Edmonton and Austin studios in multiple design roles.

商品描述(中文翻譯)

《任何遊戲創作者的 Unity 引擎教程》

Unity 現在是全球第一的遊戲引擎,這要歸功於其價格實惠、持續改進以及驚人的全球社群。使用 Unity,您可以一次設計、編碼和創建您的遊戲,然後將其部署到多個平台,觸及龐大的觀眾並獲得最大的回報。《學習使用 Unity® 開發 2D 遊戲》將幫助您掌握 Unity,並為您在當今遊戲產業的成功建立強大的技能。它還包括對 Unity 4.6 beta 版本中新 GUI 工具的額外介紹。

通過這本不可或缺的指南,您將在實作中獲得對 Unity 引擎的扎實、實用的理解,並構建一個完整的 2D 平台風格遊戲。這個逐步的專案將幫助您快速入門,無論您是從其他引擎轉向 Unity 還是對遊戲開發全新接觸。

本教程涵蓋整個開發過程,從最初的概念、計劃和設計到構建和部署遊戲的最終步驟。它闡明了 Unity 新整合的 2D 工具集,涵蓋了精靈、2D 物理、遊戲腳本、音頻和動畫。整個過程中,它專注於最簡單和最低成本的遊戲開發方法,依賴於免費的軟體和資源。您所需的一切都已提供。

在 informit.com/title/9780321957726 註冊您的書籍,以訪問資源、代碼清單和伴隨網站上的視頻教程。

學習如何:

- 設置您的 Unity 開發環境並導航其工具
- 創建和導入可以添加到遊戲中的資源和包
- 使用新的 Unity 2D 工具設置遊戲精靈並創建圖集
- 使用關鍵幀、動畫控制器和腳本為精靈添加動畫
- 從頭到尾構建一個 2D 遊戲世界
- 建立玩家控制
- 構建“感覺正確”的動作
- 設置玩家物理和碰撞器
- 創建和應用經典遊戲系統
- 實施危險並調整難度
- 將音頻和粒子效果應用到遊戲中
- 創建直觀的遊戲菜單和介面元素
- 調試代碼並提供流暢的錯誤處理
- 組織遊戲資源並優化遊戲性能
- 將您的遊戲發布到網路上,讓其他人觀看和遊玩

Matthew Johnson,Firebrand Games 的首席 3D 藝術家,擁有超過七年的遊戲開發經驗,參與了十多款 AAA 賽車遊戲的開發,包括 Nascar、Hot Wheels 和 Need for Speed 系列。他幫助在多個平台上發布遊戲,包括 PC、Wii-U、iOS、Android 和 Steam。

James A. Henley 在包括《質量效應》、《龍騎士》、《星際大戰》和《天空之城》等主要標題和系列上工作了十年。他作為 Neverwinter Nights 的模組製作者進入這個行業,將對遊戲的熱愛轉化為在 BioWare 的專業職業,並在其埃德蒙頓和奧斯汀工作室擔任多個設計角色,工作了八年。