OpenGL SuperBible: Comprehensive Tutorial and Reference, 6/e (Paperback)
暫譯: OpenGL 超級聖經:全面教程與參考,第6版 (平裝本)
Graham Sellers, Richard S Wright Jr., Nicholas Haemel
- 出版商: Addison Wesley
- 出版日期: 2013-07-31
- 定價: $2,300
- 售價: 8.0 折 $1,840
- 語言: 英文
- 頁數: 848
- 裝訂: Paperback
- ISBN: 0321902947
- ISBN-13: 9780321902948
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相關分類:
OpenGL
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其他版本:
OpenGL Superbible: Comprehensive Tutorial and Reference, 7/e (Paperback)
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商品描述
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes
- A practical introduction to the essentials of realtime 3D graphics
- Core OpenGL 4.3 techniques for rendering, transformations, and texturing
- Foundational math for creating interesting 3D graphics with OpenGL
- Writing your own shaders, with examples to get you started
- Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
- Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
- Using compute shaders to harness today’s graphics cards for more than graphics
- Monitoring and controlling the OpenGL graphics pipeline
- Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
- Modern OpenGL debugging and performance optimization
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
商品描述(中文翻譯)
《OpenGL® SuperBible, 第六版》是針對全球領先的即時電腦圖形3D API——OpenGL 4.3的權威程式設計師指南、教程和參考書。這本書是針對各種經驗水平的開發者的最佳全方位OpenGL入門書籍,清楚地解釋了最新的API及其不可或缺的相關概念。您將找到針對現代OpenGL開發的所有方面的最新實用指導,涵蓋桌面和移動平台,包括變換、紋理映射、著色器、緩衝區、幾何管理等內容。
這一版經過廣泛修訂,介紹了許多新的OpenGL 4.3特性,包括計算著色器、紋理視圖、間接繪製和增強的API調試。內容重新組織,更加專注於API,提前涵蓋整個管線,幫助您徹底理解OpenGL與圖形硬體之間的互動。
內容涵蓋包括:
- 實用的即時3D圖形基礎介紹
- 用於渲染、變換和紋理處理的核心OpenGL 4.3技術
- 使用OpenGL創建有趣3D圖形的基礎數學
- 編寫自己的著色器,並提供範例以幫助您入門
- 跨平台OpenGL,包括Linux、OS X和Windows的必要平台特定API初始化材料
- 頂點處理、繪製命令、基元處理、片段和幀緩衝區
- 使用計算著色器充分利用當今的顯示卡,超越圖形的應用
- 監控和控制OpenGL圖形管線
- 進階渲染:光照模擬、藝術性和非寫實渲染、延遲著色
- 現代OpenGL調試和性能優化
附加材料和範例代碼可從伴隨的網站openglsuperbible.com獲得。