Game Mechanics: Advanced Game Design (Paperback)
暫譯: 遊戲機制:進階遊戲設計 (平裝本)

Ernest Adams, Joris Dormans

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商品描述

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

* Design and balance game mechanics to create emergent gameplay before you write a single line of code.
* Visualize the internal economy so that you can immediately see what goes on in a complex game.
* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
* Apply design patterns for game mechanics—from a library in this book—to improve your game designs.
* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."
--Richard Bartle, University of Essex, co-author of the first MMORPG

  “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”
 -- Raph Koster, author of A Theory of Fun for Game Design.

商品描述(中文翻譯)

這本深入的資源教你如何設計出能夠產生挑戰性、有趣且平衡良好的遊戲機制。你將會發現在哪些階段進行原型設計、測試和實施遊戲機制,並學習如何可視化和模擬遊戲機制,以便設計出更好的遊戲。在這個過程中,你將透過實作課程來練習所學的知識。此外,Joris Dormans 開發的免費可下載模擬工具也可用於在易於使用的圖形環境中跟隨書中的練習。

在《遊戲機制:進階遊戲設計》中,你將學習如何:

* 設計和調整遊戲機制,以在撰寫任何程式碼之前創造出新興的遊戲體驗。
* 可視化內部經濟,讓你能立即了解複雜遊戲中的運作情況。
* 使用新穎的原型設計技術,讓你在開發的第一天就能模擬遊戲並收集大量的遊玩數據。
* 應用本書中的遊戲機制設計模式,以改善你的遊戲設計。
* 探索遊戲機制與關卡設計之間的微妙平衡,以創造引人入勝且持久的遊戲體驗。
* 用動態進程系統取代遊戲中的固定腳本事件,讓玩家每次遊玩時都能獲得全新的體驗。

「我等了十年才等到這樣一本書:充滿遊戲設計的精華,探討科學而不削弱藝術。」
-- Richard Bartle,埃塞克斯大學,第一款 MMORPG 的共同作者

「Joris Dormans 和 Ernest Adams 的《遊戲機制:進階遊戲設計》很好地形式化了遊戲語法。不確定我現在是否需要寫下一本書!」
-- Raph Koster,《遊戲設計的樂趣理論》作者