ActionScript for Multiplayer Games and Virtual Worlds (Paperback)
暫譯: 多玩家遊戲與虛擬世界的 ActionScript
Jobe Makar
- 出版商: New Riders
- 出版日期: 2009-08-02
- 定價: $1,850
- 售價: 8.0 折 $1,480
- 語言: 英文
- 頁數: 312
- 裝訂: Paperback
- ISBN: 0321643364
- ISBN-13: 9780321643360
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相關分類:
ActionScript & FLASH
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商品描述
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
In addition, you’ll learn everything that goes into building:
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
- How to connect users to achieve real-time interaction
- When to make decisions on the server versus the game client
- Time synchronization techniques
- How to use dead reckoning smoothing to hide network latency
- About tile-based games the isometric view
- Techniques for customizing and rendering avatars in a virtual world
In addition, you’ll learn everything that goes into building:
- A real-time multiplayer tank battle game
- A real-time multilayer cooperative game
- A virtual world
商品描述(中文翻譯)
近幾年來,多人遊戲和虛擬世界的需求激增。公司不僅希望透過社交網絡提高網站的黏著度,開發者對探索這個利基領域也充滿了興趣。雖然開發多人內容具有挑戰性,但並不像你想的那麼困難,而且這是一個有趣且非常有回報的過程!
《ActionScript for Multiplayer Games and Virtual Worlds》解釋了從連接伺服器到實時延遲隱藏技術的基本多人概念。在這本書中,你將學到:
- 如何連接用戶以實現實時互動
- 何時在伺服器與遊戲客戶端之間做出決策
- 時間同步技術
- 如何使用死算平滑技術來隱藏網絡延遲
- 有關基於瓷磚的遊戲及等角視圖的知識
- 在虛擬世界中自定義和渲染虛擬角色的技術
此外,你將學到構建以下內容所需的所有知識:
- 一個實時多人坦克戰鬥遊戲
- 一個實時多層合作遊戲
- 一個虛擬世界