ActionScript for Multiplayer Games and Virtual Worlds (Paperback)
Jobe Makar
- 出版商: New Riders
- 出版日期: 2009-08-02
- 定價: $1,850
- 售價: 8.0 折 $1,480
- 語言: 英文
- 頁數: 312
- 裝訂: Paperback
- ISBN: 0321643364
- ISBN-13: 9780321643360
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相關分類:
ActionScript & FLASH
立即出貨(限量) (庫存=3)
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商品描述
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
In addition, you’ll learn everything that goes into building:
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
- How to connect users to achieve real-time interaction
- When to make decisions on the server versus the game client
- Time synchronization techniques
- How to use dead reckoning smoothing to hide network latency
- About tile-based games the isometric view
- Techniques for customizing and rendering avatars in a virtual world
In addition, you’ll learn everything that goes into building:
- A real-time multiplayer tank battle game
- A real-time multilayer cooperative game
- A virtual world
商品描述(中文翻譯)
近年來,多人遊戲和虛擬世界的需求急速增長。不僅公司希望通過社交網絡實現網站黏著度,開發人員也對探索這個利基領域充滿濃厚的興趣。雖然開發多人遊戲內容具有挑戰性,但並不像你想的那麼困難,而且它是有趣且極具回報的!
《ActionScript for Multiplayer Games and Virtual Worlds》解釋了從連接到服務器到實時延遲隱藏技術的基本多人遊戲概念。在這本書中,你將學到:
- 如何連接用戶以實現實時互動
- 何時在服務器和遊戲客戶端上做出決策
- 時間同步技術
- 如何使用死算平滑來隱藏網絡延遲
- 關於基於瓦片的遊戲和等距視圖
- 在虛擬世界中自定義和渲染角色的技術
此外,你還將學到構建以下內容所需的一切:
- 實時多人坦克戰鬥遊戲
- 實時多人合作遊戲
- 虛擬世界