Requirements Analysis and Systems Design, 3/e (Paperback)
Leszek Maciaszek
- 出版商: Addison Wesley
- 出版日期: 2007-06-22
- 售價: $1,064
- 語言: 英文
- 頁數: 656
- 裝訂: Paperback
- ISBN: 0321440366
- ISBN-13: 9780321440365
下單後立即進貨 (約5~7天)
買這商品的人也買了...
-
$480$379 -
$1,093$1,035 -
$880$581 -
$800$632 -
$880$616 -
$550$468 -
$990$891 -
$600$480 -
$580$493 -
$380$300 -
$299Business Intelligence with Microsoft Office PerformancePoint Server 2007 (Paperback)
-
$1,180$1,003 -
$520$442 -
$620$527 -
$750$593 -
$620$484 -
$1,280$1,216 -
$2,350$2,233 -
$1,050CCNP ROUTE 642-902 Official Certification Guide (Hardcover)
-
$1,050CCNP TSHOOT 642-832 Official Certification Guide (Hardcover)
-
$450$405 -
$580$199 -
$850$723 -
$450$356 -
$400$340
相關主題
商品描述
Description
An examination of the methods and techniques used in the analysis and design phases of Information System development. Emphasis is placed upon the application of object technology in enterprise information systems (EIS) with UML being used throughout. Through its excellent balance of practical explanation and theoretical insight the book manages to avoid unnecessary, complicating details without sacrificing rigor. Examples of real-world scenarios are used throughout, giving the reader an understanding of what really goes on within the field of Software Engineering.
Table of Contents
Preface
Guided Tour
Publisher's acknowledgements
1 The Software Process
Objectives
1.1 The nature of software development
1.2 System planning
1.3 Systems for htree management levels
1.4 Th software development lifecycle
1.5 Development models and methods
1.6 Problem statements for case studies
Summary
Key terms
Multiple choice tests
Questions
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
2 Requirements determination
Objectives
2.1 From business processes to solution envisioning
2.2 Requirements elicitation
2.3 Requirements negotiation and validation
2.4 Requirements management
2.5 Requirements business model
2.6 Requirements document
Summary
Key terms
Multiple choice tests
questions
Exercises (advertising expenditure)
Exercises (time logging)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (AE)
3 Fundamentals of Visual Modeling
Objectives
3.1 Use case view
3.2 Activity view
3.3 Structure view
3.4 Interaction view
3.5 State machine view
3.6 IMplementation view
Summary
Key terms
Multiple choice tests
Questions
Exercises
Exercises (video store)
Review quiz answers
Multiple choice tests
Answers to odd-numbered questions
Solutions to odd-numbered exercises
Solutions to odd-numbered exercises (video store)
4 Requirements specification
Objectives
4.1 Architectural prerogatives
4.2 State specifications
4.3 Behavior specifications
4.4 State change specifications
Summary
Key terms
Multiple choice tests
Questions
Exercises (video store)
Exercises (contact management)
Exercises (univeristy enrolment)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (university enrolment)
5 Moving from Analysis to Design
Objectives
5.1 Advanced class modeling
5.2 Advanced generalizations and inhertance modeling
5.3 Advanced aggregation and delegation modeling
5.4 Advanced interaction modeling
Summary
Key terms
Multiple choice tests
Questions
Exercises
Exercises (time logging)
Exercises (advertising expenditure)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to odd-numbered exercises
Solutions ot exercises (time logging)
6 System Architecture and Program Design
Objectives
6.1 Distributed physical architecture
6.2 Multi-layer logical architecture
6.3 Architectural modeling
6.4 Principles of program design and reuse
6.5 Collaboration modeling
Summary
Key terms
Multiple choice tests
Questions
Exercises (video store)
Exercises (advertising expenditure)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (advertising expenditure)
7 Graphical User Interface Design
Objectives
7.1 Principles of GUI use
7.2 Desktop GUI design
7.3 Web GUI design
7.4 Modeling GUI navigation
Summary
Key terms
Multiple choice tests
Questions
Exercises (contact management)
Exercises (telemarketing)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (contract management)
8 Persistence and Database Design
Objectives
8.1 Business objects and persistence
8.2 Relational database model
8.3 Object-relational mapping
8.4 Patterns for managing persistent objects
8.5 Designing database access and transactions
Summary
Key terms
Multiple choice tests
Questions
Exercises (contact management)
Exercises (telemarketing)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (CM)
9 Quality and Change Management
Objectives
9.1 Quality management
9.2 Change management
Summary
Key terms
Multiple choice tests
Questions
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
10 Tutorial-style Review and Reinforcement
10.1 Use case modeling
10.2 Activity modeling
10.3 Class modeling
10.4 Interaction modeling
10.5 State machine modeling
10.6 Implementation models
10.7 Object collaboration design
10.8 Wimdow navigation design
10.9 Database design
Summary
Exercises (online shopping)
Appendix Fundamentals of Object Technology
A.1 Real-life analogy
A.2 Instance object
A.3 Class
A.4 Variables, methods, and constructors
A.5 Association
A.6 Aggregation and composition
A.7 Generalization and inheritance
A.8 Abstract class
A.9 Interface
Summary
Questions
Answers to odd-numbered questions
Index
商品描述(中文翻譯)
描述
本書探討了信息系統開發的分析和設計階段中使用的方法和技術。重點放在企業信息系統(EIS)中應用對象技術,並且在整個過程中使用UML。通過優秀的實用解釋和理論洞察力的平衡,本書能夠避免不必要的複雜細節,同時又不失嚴謹性。書中使用了真實世界情景的例子,讓讀者對軟件工程領域內的實際情況有所了解。
目錄
前言
導覽
出版商致謝
第1章 軟件過程
目標
1.1 軟件開發的性質
1.2 系統規劃
1.3 三級管理層的系統
1.4 軟件開發生命周期
1.5 開發模型和方法
1.6 案例研究的問題陳述
總結
關鍵詞
多項選擇測試
問題
回顧測驗答案
多項選擇答案
奇數問題的答案
第2章 需求確定
目標
2.1 從業務流程到解決方案構想
2.2 需求引出
2.3 需求協商和驗證
2.4 需求管理
2.5 需求業務模型
2.6 需求文檔
總結
關鍵詞
多項選擇測試
問題
練習(廣告支出)
練習(時間記錄)
回顧測驗答案
多項選擇答案
奇數問題的答案
練習解答(AE)
第3章 視覺建模基礎
目標
3.1 用例視圖
3.2 活動視圖
3.3 結構視圖
3.4 交互視圖
3.5 狀態機視圖
3.6 實現視圖
總結
關鍵詞
多項選擇測試
問題
練習
練習(影片店)
回顧測驗答案