Computer Graphics: Principles and Practice, 3/e (美國原版)
暫譯: 計算機圖形學:原理與實踐(第三版)
John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley
- 出版商: Addison Wesley
- 出版日期: 2013-07-10
- 售價: $4,800
- 貴賓價: 9.5 折 $4,560
- 語言: 英文
- 頁數: 1264
- 裝訂: Hardcover
- ISBN: 0321399528
- ISBN-13: 9780321399526
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相關分類:
Computer Graphics
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相關翻譯:
計算機圖形學原理及實踐, 3/e (基礎篇) (簡中版)
計算機圖形學原理及實踐, 3/e (進階篇) (簡中版)
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商品描述
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.
The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects.
This revised edition features
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New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering
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An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering
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Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces
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3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms
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Programming and debugging approaches unique to graphics development
The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
商品描述(中文翻譯)
《計算機圖形學:原理與實踐(第三版)》仍然是該領域最具權威性的入門書籍。第一版,即原版的「Foley 和 van Dam」,幫助定義了計算機圖形學及其教學方式。第二版成為了對從業者和學生來說更為全面的資源。這一版已經完全重寫,以提供關鍵概念、算法、技術和應用的詳細且最新的內容。
作者解釋了計算機圖形學的原理以及其背後的數學知識,這些知識對於現在和未來的成功工作至關重要。早期章節展示了如何立即創建 2D 和 3D 圖像,支持實驗。後面的章節涵蓋了廣泛的主題,展示了更為複雜的方法。當前計算機圖形學實踐的部分展示了如何在常見情況下應用給定的原則,例如如何在可用硬體上近似理想解,或如何更有效地表示數據結構。主題通過練習、編程問題和實作項目得到了強化。
本修訂版的特色包括:
- 新增對渲染方程、GPU 架構考量及基於物理的渲染中的重要性取樣的介紹
- 強調現代方法,例如新增的蒙特卡羅渲染用的概率論章節
- GPU 着色器、軟體渲染和圖形密集型 3D 介面的實作
- 3D 實時圖形平台的設計目標和權衡,包括新的行動裝置和瀏覽器平台
- 獨特於圖形開發的編程和除錯方法
本書的文字和數百幅圖形均以全彩呈現。程式碼使用 C++、C#、WPF 或偽代碼撰寫,根據特定範例選擇最有效的語言。書中的源代碼和圖形、測試平台程式以及其他內容將可從作者的網站 (cgpp.net) 或出版社的網站 (informit.com/title/9780321399526) 獲得。教學資源將由出版社提供。本書的豐富資訊使其成為任何從事或學習計算機圖形學各個方面的人的必備資源。