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商品描述
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what "counts" as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously "closed" case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not "built into" software but emerges through human practices with code.
商品描述(中文翻譯)
對於遊戲引擎Unreal的分析,透過女性主義、種族及酷兒的科技與媒體理論,並對平台研究框架本身進行批評。
在這本關於Unreal遊戲引擎的首部學術著作中,James Malazita探討了當代主要的遊戲開發平台之一,透過女性主義、種族及酷兒的科技與媒體理論,揭示Unreal如何產生以及被更廣泛的權力交集所影響。《Enacting Platforms》採取了一種新穎的批判性平台研究方法,提出更深層的問題:平台本身的物質和文化限制是什麼?分析者與研究平台之間的關係是什麼,這種關係又如何部分決定什麼被視為平台本身?Malazita還對平台研究框架本身提出了前瞻性的批評。
Unreal平台作為遊戲產業的一種技術和政治檔案,突顯了過去30年來遊戲技術和關注點的變化與累積。如今,Unreal也被用於超越遊戲的各種情境,包括公共溝通、生物醫學研究、土木工程以及軍事模擬和訓練。作者深入的技術分析,結合新的檔案發現,為遊戲研究中鮮少涉及的主題(如圖形渲染算法的政治)以及對先前「封閉」案例研究(如該引擎與美國軍方及美國男性氣概在《美國陸軍》中的糾葛)的新解讀,提供了貢獻。Malazita寫道,文化並不是「內建於」軟體中,而是通過人類與程式碼的實踐而產生。
作者簡介
James Malazita is Assistant Professor of Science and Technology Studies and Associate Director of the Games and Simulation Arts and Sciences Program at Rensselaer Polytechnic Institute.
作者簡介(中文翻譯)
詹姆斯·馬拉齊塔是倫斯勒理工學院科學與技術研究的助理教授,以及遊戲與模擬藝術與科學計畫的副主任。