Gaming Democracy: How Silicon Valley Leveled Up the Far Right

Massanari, Adrienne L.

  • 出版商: MIT
  • 出版日期: 2024-10-15
  • 售價: $1,710
  • 貴賓價: 9.5$1,625
  • 語言: 英文
  • 頁數: 238
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262549417
  • ISBN-13: 9780262549417
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

How play and gaming culture have mainstreamed far right ideology through social media platforms.

From #Gamergate to the ongoing Big Lie, the far right has gone mainstream. In Gaming Democracy, Adrienne Massanari tracks the flames of toxicity found in the far right and "alt-right" movements as they increasingly take up oxygen in American and global society. In this pathbreaking contribution to the fields of internet studies, game studies, and gender studies, Massanari argues that Silicon Valley's emphasis on meritocracy and free speech absolutism has driven this rightward slide. These ideologies have been coded into social media spaces that implicitly silence marginalized communities and subject them to rampant abuse by groups that have learned to "game" the ecology of platforms, algorithms, and attention economies.

While populist movements are not new, phenomena such as QAnon, parental rights activism, and COVID denialism are uniquely "of the internet," with supporters demonstrating both technical acumen and an ability to use memes and play as a way of both building community and fomenting dissent. Massanari explores the ways that the far right uses memetic humor and geek masculinity as tools both to create a sense of community within these leaderless groups and to obfuscate their intentions. Using the lens of play and game studies as well as the concept of "metagaming," Gaming Democracy is a novel contribution to our understanding of online platforms and far right political activism.

商品描述(中文翻譯)

如何遊戲與遊戲文化透過社交媒體平台使極右意識形態主流化。

從 #Gamergate 到持續的「大謊言」,極右派已經進入主流。在《Gaming Democracy》中,Adrienne Massanari 追蹤極右派和「另類右派」運動中存在的毒性火焰,這些運動在美國和全球社會中越來越佔據了空間。Massanari 在互聯網研究、遊戲研究和性別研究領域的這一開創性貢獻中,主張矽谷對精英主義和言論自由絕對主義的強調推動了這一向右的滑動。這些意識形態已被編碼進社交媒體空間,這些空間隱含地使邊緣社群沉默,並使其受到那些學會「遊戲」平台、生態系統和注意力經濟的群體的肆虐虐待。

雖然民粹主義運動並不新鮮,但像 QAnon、父母權利運動和 COVID 否認主義等現象卻是獨特的「網路產物」,其支持者展現了技術能力以及利用迷因和遊戲作為建立社群和煽動異議的方式。Massanari 探索了極右派如何利用迷因幽默和極客男性氣概作為工具,既在這些無領導的群體中創造社群感,也模糊他們的意圖。透過遊戲和遊戲研究的視角,以及「元遊戲」的概念,《Gaming Democracy》為我們理解在線平台和極右政治活動提供了新穎的貢獻。

作者簡介

Adrienne L. Massanari is Associate Professor in the School of Communication at American University. She is the author of Participatory Culture, Community, and Play: Learning from Reddit.

作者簡介(中文翻譯)

Adrienne L. Massanari 是美國大學傳播學院的副教授。她是《Participatory Culture, Community, and Play: Learning from Reddit》的作者。