Participatory IT Design: Designing for Business and Workplace Realities (Paperback)
暫譯: 參與式資訊科技設計:為商業與工作場所現實設計
Keld Bødker, Finn Kensing, Jesper Simonsen
- 出版商: MIT
- 出版日期: 2009-03-01
- 售價: $820
- 語言: 英文
- 頁數: 356
- 裝訂: Paperback
- ISBN: 0262512440
- ISBN-13: 9780262512442
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相關分類:
管理與領導 Management-leadership、資訊科學、Information-management
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商品描述
The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business- oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users' work practices and allows all stakeholders—users, management, and staff—to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process.
The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method's sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.
The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method's sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.
商品描述(中文翻譯)
參與式資訊科技設計的目標是為新資訊科技系統在組織中的引入設定合理、一般且可行的指導方針。本書反映了最新的系統開發研究,鼓勵採取以商業為導向且具社會敏感性的方式,考慮特定的組織背景以及用戶工作實踐的第一手知識,並允許所有利益相關者——用戶、管理層和員工——參與這一過程。《參與式資訊科技設計》是這一過程的理論與實踐指南,可作為資訊科技專業人士的參考書籍,也可作為從入門到進階課程的教科書。該書基於作者與丹麥和美國公司合作的十年研究計劃,提供了執行資訊科技設計項目的框架,以及作為該過程範例的案例研究。
《參與式資訊科技設計》中提出的方法——稱為MUST方法,源自丹麥語的初步分析和設計活動的理論與方法縮寫——是在包括美國航空公司、一家跨國製藥公司、一家國家廣播公司、一家跨國軟體公司以及美國和丹麥大學的十三個工業設計項目中開發和測試的。本書的第一部分介紹了該方法所基於的概念和指導方針,而第二和第三部分則設計為實用工具箱,以便利用MUST方法。第二部分描述了設計項目的四個階段——啟動、線上分析、深入分析和創新。第三部分解釋了該方法的十六種技術及相關的表達工具,首先提供概述,然後在各自的部分中對每一種技術進行具體描述。