Elements of Game Design
暫譯: 遊戲設計要素

Zubek, Robert

  • 出版商: Summit Valley Press
  • 出版日期: 2020-08-18
  • 售價: $1,430
  • 貴賓價: 9.5$1,359
  • 語言: 英文
  • 頁數: 256
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0262043912
  • ISBN-13: 9780262043915
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.

This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.

The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process. Each chapter offers a set of exercises for individuals and design challenges for groups.

商品描述(中文翻譯)

遊戲設計基本概念介紹,重點在於商業遊戲製作中使用的技術。

這本由知名遊戲設計師撰寫的教科書介紹了遊戲設計的基本知識,涵蓋了商業遊戲製作中從業者使用的工具和技術。它提出了一個分析遊戲設計的模型,從三個相互關聯的層面來看——機制與系統、遊戲玩法和玩家體驗——並解釋了新手遊戲設計師如何利用這三個層面作為指導其設計過程的框架。該文本特別強調了行業實踐中使用的模型和詞彙,並專注於將遊戲設計視為動態遊戲玩法系統

本書首先介紹了分析和設計遊戲的核心模型和框架。接著詳細討論這三個層面,解釋玩家體驗並確定設計目標;介紹遊戲玩法的低層結構分析,著重於基本機制;描述機制如何組成系統;並提出理解遊戲玩法的概念,定義為玩家在與機制和系統互動時的動態行為。最後,本書為學生提供了使用迭代的以用戶為中心的過程創建遊戲原型的建議。每章提供了一組個人練習和小組設計挑戰。

作者簡介

Robert Zubek is a game designer and developer and cofounder of SomaSim, an independent game studio in Chicago. Previously, he built large-scale social online games at Zynga, MMO game and analytics infrastructure at Three Rings Design, and console games at Electronic Arts/Maxis. He holds a PhD in computer science from Northwestern University, with a specialty in artificial intelligence and robotics.

作者簡介(中文翻譯)

羅伯特·祖貝克(Robert Zubek)是一位遊戲設計師和開發者,也是位於芝加哥的獨立遊戲工作室SomaSim的共同創辦人。之前,他在Zynga開發大型社交線上遊戲,在Three Rings Design負責MMO遊戲及分析基礎設施,並在Electronic Arts/Maxis開發主機遊戲。他擁有西北大學的計算機科學博士學位,專攻人工智慧和機器人技術。