Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design (Hardcover)
暫譯: 赫茲故事:電子產品、美學體驗與批判設計(精裝版)

Anthony Dunne

  • 出版商: MIT
  • 出版日期: 2006-01-20
  • 售價: $1,430
  • 貴賓價: 9.5$1,359
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Hardcover
  • ISBN: 0262042320
  • ISBN-13: 9780262042321
  • 海外代購書籍(需單獨結帳)

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As our everyday social and cultural experiences are increasingly mediated by electronic products--from "intelligent" toasters to iPods--it is the design of these products that shapes our experience of the "electrosphere" in which we live. Designers of electronic products, writes Anthony Dunne in Hertzian Tales, must begin to think more broadly about the aesthetic role of electronic products in everyday life. Industrial design has the potential to enrich our daily lives--to improve the quality of our relationship to the artificial environment of technology, and even, argues Dunne, to be subverted for socially beneficial ends.

The cultural speculations and conceptual design proposals in Hertzian Tales are not utopian visions or blueprints; instead, they embody a critique of present-day practices, "mixing criticism with optimism." Six essays explore design approaches for developing the aesthetic potential of electronic products outside a commercial context--considering such topics as the post-optimal object and the aesthetics of user-unfriendliness--and five proposals offer commentary in the form of objects, videos, and images. These include "Electroclimates," animations on an LCD screen that register changes in radio frequency; "When Objects Dream...," consumer products that "dream" in electromagnetic waves; "Thief of Affection," which steals radio signals from cardiac pacemakers; "Tuneable Cities," which uses the car as it drives through overlapping radio environments as an interface of hertzian and physical space; and the "Faraday Chair: Negative Radio," enclosed in a transparent but radio-opaque shield.

Very little has changed in the world of design since Hertzian Tales was first published by the Royal College of Art in 1999, writes Dunne in his preface to this MIT Press edition: "Design is not engaging with the social, cultural, and ethical implications of the technologies it makes so sexy and consumable." His project and proposals challenge it to do so.

Anthony Dunne is Professor and Head of Interaction Design at the Royal College of Art. He is also a Partner in the design practice Dunne & Raby, London.

 

Table of Contents

Foreword to the 1999 Edition vii
 
 Preface to the 2005 Edition xi
 
 Acknowledgments xiii
 
 Introduction xv
 
1 The Electronic as Post-Optimal Object 1
 
2 (In)Human Factors 21
 
3 Para-Functionality: The Aesthetics of Use 43
 
4 Psychosocial Narratives 69
 
5 Real Fiction 83
 
6 Hertzian Space 101
 
7 Hertzian Tales and Sublime Gadgets 123
 
 Conclusion 147
 
 Notes 149
 
 Bibliography 155
 
 Illustration Credits 165
 
 Index 171
 

商品描述(中文翻譯)

**描述**

隨著我們日常的社會和文化經驗越來越多地受到電子產品的媒介影響——從「智能」烤麵包機到 iPod——這些產品的設計塑造了我們所生活的「電子圈」的體驗。安東尼·鄧恩在《赫茲故事》中寫道,電子產品的設計師必須開始更廣泛地思考電子產品在日常生活中的美學角色。工業設計有潛力豐富我們的日常生活——改善我們與技術人工環境的關係,甚至,鄧恩主張,能夠被顛覆以達到社會有益的目的。

《赫茲故事》中的文化推測和概念設計提案並不是烏托邦的願景或藍圖;相反,它們體現了對當前實踐的批判,「將批評與樂觀混合在一起。」六篇文章探討了在商業背景之外發展電子產品美學潛力的設計方法——考慮如後最佳物件和使用者不友好美學等主題——而五個提案則以物件、視頻和圖像的形式提供評論。這些包括「電子氣候」,在 LCD 螢幕上顯示無線電頻率變化的動畫;「當物件做夢時……」,在電磁波中「做夢」的消費產品;「情感小偷」,從心臟起搏器中竊取無線電信號;「可調城市」,利用汽車在重疊的無線電環境中駕駛作為赫茲和物理空間的介面;以及「法拉第椅:負無線電」,被透明但不透射無線電的屏障包圍。

自從《赫茲故事》於 1999 年由皇家藝術學院首次出版以來,設計界幾乎沒有改變,鄧恩在這本 MIT Press 版的前言中寫道:「設計並未與其所製造的技術的社會、文化和倫理影響進行互動,這些技術使其變得如此性感和可消費。」他的項目和提案挑戰設計界去這樣做。

安東尼·鄧恩是皇家藝術學院互動設計的教授及主任。他也是倫敦設計實踐 Dunne & Raby 的合夥人。

**目錄**

1999 年版前言 vii
 
2005 年版前言 xi
 
致謝 xiii
 
導言 xv
 
1 電子作為後最佳物件 1
 
2 (非)人因 21
 
3 副功能性:使用的美學 43
 
4 心理社會敘事 69
 
5 真實的虛構 83
 
6 赫茲空間 101
 
7 赫茲故事與崇高小工具 123
 
結論 147
 
註釋 149
 
參考文獻 155
 
插圖來源 165
 
索引 171
 

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