Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games (Game Histories)
暫譯: 遊戲鐵幕:共產捷克斯洛伐克的青少年與業餘者如何掌握電腦遊戲媒介(遊戲歷史)

Jaroslav Švelch

  • 出版商: MIT
  • 出版日期: 2018-12-25
  • 售價: $1,760
  • 貴賓價: 9.5$1,672
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Hardcover
  • ISBN: 0262038846
  • ISBN-13: 9780262038843
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc.

Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

商品描述(中文翻譯)

如何在1980年代的捷克斯洛伐克,業餘程式設計師發現遊戲作為一種媒介,不僅用於娛樂,還作為自我表達的手段。

除了《俄羅斯方塊》的卓越歷史外,對於鐵幕背後的遊戲文化知之甚少。然而,儘管家用電腦稀缺,且缺乏硬體和軟體市場,捷克斯洛伐克在1980年代卻擁有一個相當活躍的DIY微型電腦場景,製作了超過兩百款遊戲,這些遊戲在創意、發明和政治顛覆性方面各具特色。在《遊戲與鐵幕》中,Jaroslav Švelch 提供了1980年代捷克斯洛伐克遊戲和遊戲設計的首部社會歷史,也是蘇聯集團任何國家中首部針對電腦遊戲的專書。

Švelch 描述了1980年代捷克斯洛伐克的業餘程式設計師如何發現遊戲作為一種媒介,並不僅僅用於娛樂,而是作為自我表達的手段。在國家支持的電腦俱樂部中,本地程式設計師將遊戲塑造成一種表達媒介,這種媒介與電視或報紙不同,既不受規範也不受審查。在共產主義統治的最後幾年,捷克斯洛伐克的程式設計師成為全球首批製作有關當前政治事件的行動主義遊戲的人,預示著幾十年後在獨立或實驗性標題中觀察到的趨勢。《遊戲與鐵幕》透過廣泛的訪談以及政治、經濟和社會歷史,講述了一個引人入勝的故事,介紹了那些利用他們的智慧積極參與、創造和發聲的個體。