Transgression in Games and Play (The MIT Press)
暫譯: 遊戲與遊玩的越界行為 (麻省理工學院出版社)
- 出版商: MIT
- 出版日期: 2019-02-05
- 售價: $1,800
- 貴賓價: 9.5 折 $1,710
- 語言: 英文
- 頁數: 328
- 裝訂: Hardcover
- ISBN: 026203865X
- ISBN-13: 9780262038652
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商品描述
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions.
Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions.
The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic.
Contributors
Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
商品描述(中文翻譯)
貢獻者來自不同領域,探討電子遊戲中的跨界現象,檢視既有的越界遊戲內容與玩家的越界行為。
電子遊戲的玩法可能包含越界的遊玩實踐,玩家以意圖惹惱、懲罰或騷擾其他玩家的方式行動。電子遊戲本身也可能包含越界或令人不安的內容,包括過度的暴力。這種在電子遊戲中的跨界行為,與遊戲和玩樂通常被視為有趣且不嚴肅的普遍觀念相悖,並且在遊戲世界之外幾乎沒有後果。在本書中,來自不同領域的貢獻者探討電子遊戲中的越界現象,檢視遊戲內容和玩家行為。
貢獻者考慮遊戲和遊玩的越界概念,借鑒社會學、哲學、媒體研究和遊戲研究的論述;提供越界遊玩的案例研究,考慮遊玩實踐如何同時具有遊戲性和違反社交禮儀的特性;調查玩家對遊戲內容和遊玩實踐的情感反應;檢視越界的美學,專注於遊戲設計如何被用於越界目的;並在社會背景下討論越界遊玩。通過強調實際的玩家體驗,本書提供了對通常被視為僅僅是問題的內容和實踐的情境理解。
貢獻者
Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman