Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
暫譯: 連結遊戲:製作視頻遊戲能教會我們的學習與識字知識(約翰·D·麥克阿瑟基金會數位媒體與學習系列)

Yasmin B. Kafai, Quinn Burke

  • 出版商: MIT
  • 出版日期: 2016-12-23
  • 售價: $1,620
  • 貴賓價: 9.5$1,539
  • 語言: 英文
  • 頁數: 224
  • 裝訂: Hardcover
  • ISBN: 0262035375
  • ISBN-13: 9780262035378
  • 海外代購書籍(需單獨結帳)

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商品描述

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming -- coding, collaboration, and creativity -- and the move from "computational thinking" toward "computational participation."

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

商品描述(中文翻譯)

在過去十年中,旨在教授學術內容的電子遊戲數量激增。學生可以通過遊戲學習牛頓物理學或為入伍做準備。然而,對於遊戲的指導式教學方法的強調,卻掩蓋了建構式學習方法,在這種方法中,學生通過自己設計遊戲來學習。在這本書中,Yasmin Kafai 和 Quinn Burke 討論了建構式遊戲的教育益處——編碼、合作和創造力,以及從「計算思維」向「計算參與」的轉變。

Kafai 和 Burke 指出,最近的發展支持從遊戲遊玩轉向遊戲製作,包括遊戲產業對「模組化(modding)」的接受甚至推廣,以及 DIY 文化的興起。Kafai 和 Burke 表明,學生設計的遊戲不僅教授編程等技術技能,還涵蓋學術科目。製作遊戲也教會了合作,因為學生經常在團隊中工作以產出內容,然後在課堂上或在線上與他人分享他們的遊戲。然而,Kafai 和 Burke 並不主張放棄指導式方法以採用建構式方法。相反,他們主張一種更全面、包容的連結遊戲理念,其中製作和遊玩都扮演著重要角色。

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