Works of Game: On the Aesthetics of Games and Art (Playful Thinking series)
暫譯: 遊戲的作品:遊戲與藝術的美學(Playful Thinking 系列)
John Sharp
- 出版商: MIT
- 出版日期: 2015-03-13
- 售價: $1,140
- 貴賓價: 9.5 折 $1,083
- 語言: 英文
- 頁數: 160
- 裝訂: Hardcover
- ISBN: 0262029073
- ISBN-13: 9780262029070
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商品描述
Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.
Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games" -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
商品描述(中文翻譯)
遊戲與藝術的交集至少可以追溯到二十世紀初,這可以從超現實主義者使用的「精緻屍體」遊戲、杜尚對棋藝的痴迷,以及Fluxus事件得分和盒子中看出——這些僅僅是幾個例子。在過去的十五年中,藝術與遊戲的綜合對於藝術家和遊戲製作者來說變得模糊。當代藝術借用了電子遊戲的工具集,但並未將其視為具有自身概念、形式和體驗特性的文化形式。遊戲開發者和玩家則專注於遊戲的內在特性及其所提供的體驗,對於創造和評估美術作品的意義關注甚少。在《遊戲的作品》中,約翰·夏普(John Sharp)彌補了這一差距,提供了一種涵蓋遊戲與藝術之間共通性和差異的正式美學。
夏普描述了三個實踐社群,並為每個社群提供案例研究。「遊戲藝術」(Game Art)包括朱利安·奧利弗(Julian Oliver)、科里·阿卡根(Cory Arcangel)和JODI(喬安·希姆斯克和迪克·佩斯曼斯)等藝術家,將電子遊戲視為一種流行文化,從中可以借用主題、工具和過程。「藝術遊戲」(Artgames)由包括傑森·羅赫(Jason Rohrer)、布倫達·羅梅羅(Brenda Romero)和喬納森·布洛(Jonathan Blow)等遊戲製作者創作,探索通常由詩歌、繪畫、文學或電影佔據的領域。最後,「藝術家的遊戲」(Artists' Games)——包括爆炸理論(Blast Theory)、瑪麗·弗拉納根(Mary Flanagan)以及娜塔莉·波齊(Nathalie Pozzi)和埃里克·齊默曼(Eric Zimmerman)的合作——代表了一種更綜合的遊戲作為藝術媒介的概念。夏普指出,這些遊戲製作者的作品顯示,創造滿足當代藝術和遊戲社群的美學和批評價值的基於遊戲的藝術作品是可能的。