Connected Play: Tweens in a Virtual World (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
暫譯: 連結遊戲:青少年在虛擬世界中 (約翰·D·麥克阿瑟基金會數位媒體與學習系列)

Yasmin B. Kafai, Deborah A. Fields

  • 出版商: MIT
  • 出版日期: 2013-10-11
  • 售價: $700
  • 貴賓價: 9.5$665
  • 語言: 英文
  • 頁數: 216
  • 裝訂: Hardcover
  • ISBN: 0262019930
  • ISBN-13: 9780262019934
  • 海外代購書籍(需單獨結帳)

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商品描述

Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds.

Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well -- responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.

商品描述(中文翻譯)

數百萬的孩子每天都會造訪虛擬世界。在像 Habbo Hotel、Toontown 和 Whyville 這樣的虛擬遊戲空間中,孩子們與學校的朋友聊天、結識新朋友、創建虛擬角色,並賺取和花費虛擬貨幣。在《Connected Play》中,Yasmin Kafai 和 Deborah Fields 探討了孩子們在虛擬世界中遊玩的過程、這對他們的離線生活有何影響,以及這對數位世界中教育機會的設計意味著什麼。

遊玩對孩子的發展至關重要,但 Kafai 和 Fields 主張,要理解虛擬世界中的遊玩,我們需要將發展和文化的關注點與數位媒體和學習的問題聯繫起來。Kafai 和 Fields 通過對 Whyville 中孩子們遊玩的詳細研究來實現這一點,Whyville 是一個大型的、非正式的虛擬世界,為青少年玩家提供教育內容。他們結合民族誌的描述與日誌數據的分析,呈現出豐富的肖像和概述,展示孩子們如何在數位領域中學習遊玩,發展某些技術能力;孩子們如何學會負責任、尊重和安全地遊玩;以及孩子們如何創造性地遊玩,創建成為虛擬世界一部分的內容。

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