Moving Innovation: A History of Computer Animation (Hardcover)
暫譯: 創新之移動:電腦動畫的歷史 (精裝版)
Tom Sito
- 出版商: MIT
- 出版日期: 2013-04-19
- 售價: $950
- 貴賓價: 9.8 折 $931
- 語言: 英文
- 頁數: 376
- 裝訂: Hardcover
- ISBN: 0262019094
- ISBN-13: 9780262019095
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相關分類:
Computer Graphics、Computer Vision
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商品描述
Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpad program drew lines that created recognizable images. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. The history of traditional cinema technology is a fairly straight path from Lumière to MGM. Writing the history of CG, Sito maps simultaneous accomplishments in multiple locales -- academia, the military-industrial complex, movie special effects, video games, experimental film, corporate research, and commercial animation. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Computer animation did not begin just with Pixar; Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
商品描述(中文翻譯)
電腦圖形學(或稱 CG)改變了我們體驗動態影像藝術的方式。電腦圖形學是《蒸汽船威利》和《巴斯光年》之間的差異,是乒乓球和 PONG 之間的區別。這一切始於 1963 年,當時麻省理工學院的研究生伊凡·薩瑟蘭(Ivan Sutherland)創造了第一個真正的電腦動畫程式。薩瑟蘭的 Sketchpad 程式不是呈現一系列數字,而是繪製出能夠辨識的圖像。薩瑟蘭曾指出:「由於運動可以融入 Sketchpad 的繪圖中,嘗試製作卡通可能會很有趣。」這本書是 CG 的第一部完整歷史,向我們展示了薩瑟蘭看似隨意的想法如何發展成一個數十億美元的產業。在《移動創新》(Moving Innovation)一書中,湯姆·西托(Tom Sito)——他自己也是一位動畫師和業界內部人士,已有超過三十年的經驗——描述了 CG 的演變。傳統電影技術的歷史是一條從盧米埃爾(Lumière)到米高梅(MGM)的相當直線的路徑。在撰寫 CG 的歷史時,西托描繪了多個地點的同時成就——學術界、軍事工業複合體、電影特效、電子遊戲、實驗電影、企業研究和商業動畫。他的故事中有一群令人難忘的角色——數學迷、前衛藝術家、冷戰戰士、嬉皮士、電子遊戲愛好者和影視製作公司高管:這些不同類型的人因共同的願景而團結在一起。電腦動畫的起源不僅僅是皮克斯(Pixar);西托向我們展示了這群形形色色的人在五十年的努力下,如何使得《玩具總動員》(Toy Story)和《阿凡達》(Avatar)等電影成為可能。