Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games (Paperback)

Adam Watkins

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商品描述

Unity has brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.



--Unity is HOT! It's the #1 game engine out there, and it's taken the game world by storm. Documentation is hard to find. Focal to the rescue. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.

--Authoritative - Author, Adam Watkins, is a 12 year veteran and author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals. With this experience comes great insight into the best ways to learn 3D art and gaming concepts.

--Accessible to All Unity users (artists and programmers) - the author comes from an art background. He animated for many years before working in games. This provides a "non-programmer" entry point to the world of game creation.

--Complete - this volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.  In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.

--Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.

商品描述(中文翻譯)

Unity已經讓你更接近「一次撰寫,到處部署」的夢想。憑藉其多平台能力,你可以使用單一開發引擎將遊戲目標定位在桌面、網頁、行動裝置和遊戲主機上。難怪Unity迅速成為了頂尖的遊戲引擎。

在競爭激烈的遊戲市場中,掌握Unity絕對是至關重要的,而實用的教學資源卻幾乎難以找到。

《使用Unity和Maya創建遊戲》為Unity遊戲開發提供了一個從頭到尾的解決方案,並結合了Maya。這本書由一位在3D動畫和遊戲行業擁有12年經驗的老手和3D動畫教授撰寫,將帶領讀者逐步完成從頭開始開發整個遊戲的過程,包括編碼、美術、製作和部署。

這本易於理解的指南為非程式設計師提供了進入遊戲創作世界的入門點。沒有或只有很少編碼經驗的初學者將學習Maya中的角色開發、腳本、GUI介面以及第一人稱和第三人稱互動。

Unity非常熱門!它是頂尖的遊戲引擎,並且已經在遊戲界掀起了風潮。然而,相關文檔很難找到。這本書將從頭開始教你學習Unity,無需任何編碼知識,並創建一個有趣的遊戲。

作者Adam Watkins是一位擁有12年經驗的專業人士,撰寫了多本書籍和100多篇關於3D動畫的文章。他的學生曾獲得多個國家和國際動畫獎項和節日的獎項。憑藉這些經驗,他對學習3D藝術和遊戲概念的最佳方法有深入的見解。

這本書對所有Unity使用者(包括藝術家和程式設計師)都非常適用,因為作者本身就有藝術背景。他在從事遊戲工作之前從事了多年的動畫工作。這為非程式設計師提供了進入遊戲創作世界的入門點。

這本書提供了從遊戲構思到完成和交付的完整指導。書中介紹了3D創作和導出的過程,並涵蓋了應用功能和交付的內容。在書的過程中,讀者將使用Maya從頭開始創建有效且高效的3D資產(包括角色),然後使用這些資產創建一個完整的遊戲,包括腳本、GUI介面和第一人稱和第三人稱互動。

附帶網站包括:圖片的原始版本、教學中的所有完成檔案、重要連結以及書中的所有程式碼。