Real-World Flash Game Development, 2/e : How to Follow Best Practices AND Keep Your Sanity (Paperback)
暫譯: 實務中的 Flash 遊戲開發(第二版):如何遵循最佳實踐並保持理智(平裝本)
Christopher Griffith
- 出版商: Focal Press
- 出版日期: 2011-04-08
- 定價: $1,980
- 售價: 2.0 折 $399
- 語言: 英文
- 頁數: 432
- 裝訂: Paperback
- ISBN: 0240817680
- ISBN-13: 9780240817682
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商品描述
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry.
The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.
*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. * Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization. Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.
* Website www.flashgamebook.com offers all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.
* WHAT'S NEW in 2nd Edition: adding mobile game development on Android OS, along with host of other updates, revisions. There are 3 new games that author builds from scratch. One uses a popular 3D framework to demonstrate bringing Flash games into the 3rd dimension, while using 2D programming under the hood. The other two game examples focus on deployment to the Android mobile platforms, one for a phone and one for a tablet.
商品描述(中文翻譯)
您的截止日期被提前了。您的藝術家從未使用過 Flash。您內心的程式設計師告訴您,沒有物件導向程式設計(OOP)是一個大錯誤!任何 Flash 開發者都可以分享類似的悲慘故事。本書將 Flash 遊戲開發的過程分解為簡單易懂的步驟。從未聽說過遊戲迴圈?對設計模式一無所知?沒問題!Chris Griffith 提供了實際的專業知識和可以在您自己的遊戲中使用的實際代碼。Griffith 在 Flash 中構建遊戲的經驗足夠長,知道什麼有效,什麼無效。他告訴您完成工作的所需知識。
Griffith 針對日常開發者介紹 Flash。一般的 Flash 開發者沒有奢華的時間表,雇主也不理解可重用性的價值,或沒有資訊架構師的幫助來設計可用的體驗。本書幫助這些可能習慣於 C++、Java 或 C# 的程式設計師過渡到 Flash。Griffith 涵蓋了從他自己在業界超過 10 年的遊戲開發經驗中提取的現實場景。
第二版將包括:全新的遊戲範例,涵蓋更高級的主題,如 3D;更強大的物理和碰撞檢測;以及針對我們在手機和平板電腦上使用的 Android 平台開發的移動設備內容。此外,還將涵蓋 Flash CS5、Flash Player 10.1 和 AIR 2.0 中可用於遊戲開發的新功能。本書的相關網站:www.flashgamebook.com 每月接近 1,000 次訪問。在網站上,讀者可以找到所有範例的源代碼、行業動態新聞、更新和特別優惠,以及一個討論論壇以提出問題和分享想法。
* 教授 Flash 使用者最有效的方式來利用 Flash 作為遊戲開發工具。具體且易於理解的 Flash 遊戲開發方法。* 涵蓋在 Flash 中開發遊戲時涉及的所有方面,包括藝術、動畫、腳本和優化。提供合理的策略和現實的成功目標 - 包含真實的範例和代碼,使程式設計師能迅速掌握製作自己的 Flash 遊戲的能力。
* 網站 www.flashgamebook.com 提供所有範例的源代碼、行業動態新聞、更新和特別優惠,以及一個討論論壇以提出問題和分享想法。
* 第二版的新內容:新增 Android 作業系統的移動遊戲開發,以及其他更新和修訂。作者從零開始構建了三個新遊戲。其中一個使用流行的 3D 框架來展示如何將 Flash 遊戲帶入第三維度,同時在底層使用 2D 編程。其他兩個遊戲範例專注於部署到 Android 移動平台,一個針對手機,另一個針對平板電腦。